Oblivion
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Alvacor

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Alvacor

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About this mod

Adds a quest to meet up with the leader of Morrowind's army and take part in a small battle against the forces of Mehrunes. Warning although playable it is still in alpha and has some problems/needs sorting out

Requirements
Permissions and credits
Intro- 
This quest adds a short quest to find the leader of the Morrowind army and a small battle at the end, to start the quest look for a Dunmer "courier" in cheydinhal castle, he will then give you a letter, read that letter to continue the quest to the battle.
For Mythic Dawn enthusiasts, I have added an assassination quest, simply find a female bosmer 'commoner' at the grey mare in choral she will ask you if you wish to join say yes, then use the crystal ball she gives you to teleport to the blood tower (must activate it out of inventory)

Recommended-
The NPC's of both sides of this battle are pretty high level (this still needs tuning) also you will need to be a member of the blades faction to start the quest, additionally, there is a second way to play the quest if you are in the mythic dawn cult instead mentioned above however only part of it is currently available and that is the assassination itself, be prepared when going to fight him as he has a powerful army with him, it is suggested you use the attacking mehrunes army as a distraction and snipe him with something powerful while distracted



Required-
this mod requires the oblivion esm as well as shivering isles in addition it requires 5 other mods be installed but no longer active (update in alpha5) they are 
1. MM vampires Nerevar tomb https://www.nexusmods.com/oblivion/mods/39102?tab=files 
2. Cryos Ordinator lite (killable non essential ver) https://www.nexusmods.com/oblivion/mods/15063?
3. The Ordinator Armors V2 https://www.nexusmods.com/oblivion/mods/12485/
4.morrowind jewelry https://www.nexusmods.com/oblivion/mods/24748/
5. elves of lineage II https://www.nexusmods.com/oblivion/mods/12424 
This mod will no longer conflict with these mods as of alpha6

credits-
MM vampires Nerevar tomb assets- wtgrm53
morrowind jewelry- Palpenious 
Cryos Ordinator lite- cryo and Xtudo
The Ordinator Armors V2- Rambo119644 
elves of lineage II - miss_onatopp

note- I have sent requests to most parties and am still getting round to sending all of them, if any asset needs to be removed please get in touch and I will remove it.


Future plans-
now with my final alpha version out I will be focusing on creating the beta which will enhance the mythic dawn storyline and bases, also I will be adding further functionality to the army of Morrowind for the loyalist questline. 
I will also now be working on releasing alphas of 2 other mods I have in the works they are to be
-lost armour of st. Nerevar for Morroblivion (basically just like the mod for Morrowind) 
-sheogorath eyes- my characters split eye colour order/mania from ooo si additions 

Update alpha5-
Voiced dialogue is now working for the quest, added Nerevarine to mages and fighters guild for use with toaster says share, fixed dialogue from mod overwriting mages guild advancement topic, added multiple summon spells for mythic dawn summoner, added mythic dawn 'master' bosses one can be found by taking the crystal ball from the summoner and activating it out of inventory tho other is with an undercover agent in bravil silverhome. added a quest called friendship with the Nerevarine for now this is unfinished but I intend to make him into a potential companion.

Update alpha6- made the battle more balanced, added mythic dawn kill quest, no longer conflicts with cobl, added a spelltome that summons 4 scamps to follow you that is given to the player in the mythic dawn questline, started making secret base dungeons, changed script from letter to player now it advances the quest when read in the players inventory.