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Freyr95

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Freyr95

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About this mod

Changes the Tower Stone's 2 powers Warden Key and The Master's Hand to open any lock on target & touch and changes Void Seed's alchemy fortification to be Mysticism instead. Bashable, won't take up an ESP slot with the Bashed Patch.

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This mod changes the Tower Stone's 2 greater powers The Master's Hand and Warden Key to be lesser powers that can unlock any door, it also changes Void Seed's alchemy fortification power to something more useful.

Void Seed's fortify alchemy spell has no effect, according to UESP:

"Although Fortify Alchemy is available as an effect, in most cases it causes no improvement in your
Alchemy abilities (the only exception being the Fortify Alchemy effect available from the Altar of Alchemy in Frostcrag Spire)."

So I changed it to Mysticism instead.

I made the Tower changes mainly because I get the skeleton key early on every playthrough, and sometimes I get sick of sitting and using auto attempt on a lock over and over and don't feel like opening the console just to unlock a door or chest. I wanted an in-game way to just open any door after getting the skeleton key.

Although this mod doesn't require you to have the skeleton key. You can get this power immediately, after starting a new game, by going to the Tower Stone after 6pm and activating it.

This mod pairs well with my other mod Permanent Birthsign Doomstone Powers, which allows you to get all the birthsign doomstone powers at once instead of having to choose only one.