About this mod
Combination of several individua hair mods for OCO2, playable hairs and NPC replacer
- Requirements
- Permissions and credits
It uses hairs from Kartoffels OCO hair replacers (lots of them), Corean hairs (Hair 26 and Hair 12), Throttle Kitty hairs (Barbarian hair), Elysiansefiro male hair mod (Tousled, Short casual, Long dreds), Trigger190 bald hairstyle and CoffeeIsDead's BAF Beast argonians Forever (pretty much every one of them but the feather mohawk variations).
Replacers:
- Dremora hair with Kart's replacers
- Mohawk with pretty much the same mohawk but without balding patches at the side
- Wood Elf ponytail with Kart's restored Wood Elf Ponytail model
Restores:
- Elf Cone and Peak, now playable and restored in some NPCs
- Restored medium lenght loose aka Martin hair
Improvements:
- 2 Corean haistyles and one Throttle Kitty's hairstyle with upscaled 2K textures
- All base hair have assigned upscaled 2K textures
- Uses Kartoffel's improved hair meshes
- Lots of hairs have been made playable for more genders and races
- I added BAF's argonian spikes as playable hair for Orcs because why the heck not. they have some bone spikes in later games.
Credits:
Nuska for OCO and the hairs
Kartoffels for the hairs, upscaled base textures and improved meshes
Corean, Throttle Kitty, CoffeeIsDead and Elysiansefiro for the hairs
Lots of NPCs have their hair changed. And lots of NPCs don't. More hair for more diversity, yay!
it's incompatible with BAF, Kart's replacer and any other mod replacing NPCs hair
This is a very subjective setting, don't like it, make your own. Or modify mine, idc, go ahead :)