Oblivion
0 of 0

File information

Last updated

Original upload

Created by

HunterZ and Lena Wolf

Uploaded by

LenaWolfBravil

Virus scan

Safe to use

About this mod

An extension of HunterZ's Reveal Map Markers mod to work with the Shivering Isles and Morroblivion and to fix incorrect map marker status so that undiscovered map markers are still shown as undiscovered. Configurable per marker type, supports custom markers. Requires OBSE.

Requirements
Permissions and credits
Changelogs
Requires OBSE.

This is a replacement for the excellent Reveal Map Markers by HunterZ - the core script is modified. This version also works in the Shivering Isles and in Morrowind when Morroblivion is installed. There is no obligation to install Morroblivion - there's a check to see whether it's loaded or not.

Version 2: Now configurable! Enable or disable markers per type in the INI file. Supports custom marker types up to type 35.

The original version by HunterZ can reveal map markers in Morroblivion or elsewhere if you load the game there, except for the Shivering Isles which is disabled. However, it cannot reveal map markers in other worldspaces when you travel between them. This extended version of the mod updates the map markers for Tamriel, Shivering Isles and Morroblivion as you travel between the worldspaces. Other worldspaces are not fully supported as they have to be entered into the script manually, and I couldn't think of another worldspace to enter. If you have a specific request, please leave a comment.

In addition, this version fixes incorrectly initialised map markers so that undiscovered map markers are shown as undiscovered. So there is no need to go and fix those broken map markers in the source. Are there many of them around? In Cyrodiil just a few, but in the Shivering Isles and Morrowind it's pretty much everything... I even made a mod to fix the map markers in Morroblivion previously (here). That is no longer necessary with this version of Reveal Map Markers.