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Yael

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Yael1

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About this mod

Spells for magically creating arrows. Conjuration spells
create mass-ammunition, and Destruction spells enchanted
arrows.

Permissions and credits
____________________________________________________________
SUMMARY

Adds two variants of magical arrows:

BOUND ARROWS. Conjuration spell, creating mass ammunition.
The amount of arrows, the duration of the spell and the
magicka cost scale with the spell difficulty.

ARCANE ARROWS. Destruction spell, creating single-shot
arrows with the Damage Health enchantment. Magic damage,
arrow damage, and magicka cost scale with spell difficulty.
Magicka cost should be half of a "Damage Health" spell with
the same damage.

____________________________________________________________
CHANGES

2022-09-02 v1.1
Half cost of Arcane Arrow spells. As it was, it wasn't
worth casting the spell instead of shooting an arrow and
casting a destruction spell separately.

Also slightly increased the weapon damage of all Arcane
arrows.

____________________________________________________________
INSTALLATION

1. Unpack the .esp file into Oblivion\Data.

2. Enable the .esp file in the launcher.

3. Start the game.

4. Use the console to perform

player.addspell 0?001CA8

where ? is the hexadecimal load-order position of the mod
file in your configuration, i.e. try

player.addspell 01001CA8
player.addspell 02001CA8
player.addspell 03001CA8
...

until the spell named

*Install Arrow Spells

is added.

5. Cast *Install Arrow Spells. It should remove itself and
add all the spells of this mod.

____________________________________________________________
KNOWN ISSUES

Due to a limitation of player.equipitem, bound arrows are
not automatically equipped, as equipping them by the script
would equip only one arrow. Instead, they have to be
equipped manually after casting the spell.

As of v1.1, the Bound Arrows spell can be exploited to stack
up a large reserve of arrows by dropping the bound arrows
before recasting the spell. They can also be recovered after
shooting. I am not currently aware of a way to avoid that
exploit.

Arcane arrows have balancing issues; Even after the resource
usage decrease in v1.1, they feel inferior to alternating
bound arrows with destruction spells (mostly due to the need
to reequip bulk arrows after each use of an arcane arrow).
No workaround yet, since I am wary of making them too
*strong* by accident.

____________________________________________________________
ACKNOWLEDGEMENTS

Originally this mod grew from modifying

Bound Arrows Mod, by AgentBuddy
https://www.nexusmods.com/oblivion/mods/8246

but was then superceded by a mod built from scratch.

The original motivation was simply to mitigate usability
issue of the mod: The spell effect (a red cloud around the
player) made using the spell in first person inconvenient,
and the 15 second duration allowed only shooting 7 arrows,
even under ideal conditions. Manually equipping the arrows
was needed either way, see "Known Issues" above. This mod
does not use a distracting spell effect and limits the usage
time for the arrows primarily by the number of arrows.
Along the way, I added the concepted of "Arcane Arrows",
as bow-shot destruction spells.