Oblivion
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Jiopsi

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Jiopsi

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About this mod

Bretons have always been the most overpowered race in Oblivion. Rather than affecting the core of Bretons, this overhaul tries to bring other races on par, trying to differentiate them more still keeping the core of all races. The core being the common factor in Morrowind, Oblivion and Skyrim.

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Argonian

  • Argonian Water Breathing - Water Breathing on self
  • Argonian Disease Immunity - Resist Disease 100%
  • Argonian Poison Immunity - Resist Poison 100%
  • Histskin - Restore Health 10 points for 60s (greater power)

Argonians are now immune to also diseases and Histskin provides a great regenerative power to get a breather in combat.

Breton

  • Breton Enhanced Magicka - Fortify Magicka 50
  • Breton Magic Resistance - Resist Magic 50

Only race to get slightly worse by removing Dragon Skin greater power.

Dark Elf

  • Dark Elf Fire Resistance - Resist Fire 75%
  • Ancestor Guardian - Summon Ancestor Guardian for 60s (greater power)
  • Dragon Skin - Shield 50 points for 60s (greater power)

Dark Elfs get a useful shield power.

High Elf

  • High Elf Enhanced Magicka - Fortify Magicka 100
  • High Elf Disease Resistance - Resist Disease 75%

Removed elemental weaknesses.

Imperial

  • Voice of the Emperor - Charm 30 points for 30s (lesser power)
  • Harmony - Calm lv25 for 30s at 15ft (greater power)

Imperials have great social and political skills, so Voice of the Emperor is now a lesser power. They also get a great calm power that will be useful most of the game.

Khajiit

  • Eye of Night - Night-Eye for 60s on self (lesser power)
  • Khajiit Acrobatics - Fortify Acrobatics 15
  • Khajiit Athletics - Fortify Athletics 15

Khajiits are quick and agile so athletics and acrobatics start from apprentice level even without being major skills. Night-eye is more useful lastíng twice as long.

Nord

  • Nord Frost Immunity - Resist Frost 100%
  • Battle Cry - Demoralize lv25 for 30s at 15ft (greater power)
  • Woad - Shield 30 points for 60s (greater power)

Nords are now immune to frost and have a great demoralize power that will be useful most of the game.

Orc

  • Orc Magic Resistance - Resist Magic 25
  • Orc Enhanced Health - Fortify Health 25
  • Berserk - Fortify Strength 50, Fatigue 200, Health 20, and drain Agility 100 for 60s (greater power)

Orcs are warriors so they get additional fortify health ability.

Redguard

  • Redguard Enhanced Fatigue - Fortify Fatigue 50
  • Redguard Poison Resistance - Resist Poison 75
  • Adreline Rush - Fortify Agility 50, Strength 50, Speed 50, Endurance 50 and Health 25 for 60s (greater power)

Redguards are skilled in weapon combat and wont get tired as easily with higher fatigue.

Wood Elf

  • Wood Elf Disease Resistance - Resist Disease 75%
  • Wood Elf Poison Resistance - Resist Poison 75%
  • Beast Tongue - Command Creature lv15 for 300s at 15ft (greater power)

Wood Elfs get additional poison resistance and Beast Tongue is now a lot more useful.