This makes all nearby actors killable when the player character dies.
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Changelogs
Version 1.33
After the player dies, essential actors in an unconscious state will now get up approximately 10 seconds later, regardless of the Unconsciousness Duration (the fEssentialDeathTime game setting). - The number of seconds can be changed by typing "Set zzEssentialDisablerQuest.UnconsciousnessDur sec" in the console.
Version 1.32
Actors hit by DeadlyReflex critical attacks are no longer revived.
Adjusted the process of deleting the Essential remove token.
Version 1.31
When the player dies in dangerous water, an actor who is unconscious in dangerous water is now killed.
The Essential state is no longer restored if the actor has the DeadlyReflex's process token.
Version 1.3
Added unlimited death time and the death camera rotation feature.
Version 1.2
Improved processing all around, more precision and better performance. Now you can die with your buddies by Ceiling Spikes!
When the player is revived, the Essential state of surrounding actors is now restored (and revived if they are dead).
Removed "Oblivion.esm" as master plugin. So it probably works in Nehrim.
Version 1.1
Make Essential Disable checks more strict.
Version 1.0
released.
This mod makes everyone else killable when the player character dies. It also provides unlimited time of death and the feature to rotate the death camera with the A&D keys (Pseudo free death camera).
REQUIRED: OBSE v21
If you find the sound played after death disturbing, I recommend using Duke Patricks Basic Script Effect Silencer. If you want a more perfect death camera that allows movement, you might also want to try the free camera feature of CTAddPoseManager.