About this mod
Makes Gnisis into a port town, complete with transport to the Imperial City. Adds many Legionnaires and sailors so that the town is no longer so empty. Acts as a patch for Morroblivion More Detailed Places. For Morroblivion v66.
- Requirements
- Permissions and credits
This mod first of all patches up existing Gnisis so that furniture in all dwellings is turned the right way around (who likes ending up inside a wall?) and path grids are sufficiently detailed so that NPCs walk more like people and less like robots. Secondly, it randomises faces of Legionnaires a bit so that they don't all look like quantuplets. I also beefed up their stats because I thought they were all too low level (level 4? really?), and now they level up with the player and are rather stronger than the player. Legionnaires inside the fort and the tradehouse are still staying indoors, but they now have schedules rather than just standing still like statues. General Darius is allowed to sleep too, imagine that.
I thought it was strange that Gnisis was so poorly connected to the road and sea network, given its importance (it's important for the player, so then it's important). I gave it a small port in the mouth of the river, it's just a short stretch away. There's a road on either bank, and two bridges to cross the river - a high bridge near the port and a low bridge right behind the tradehouse. This bridge connects to the road network going South and is low enough for the silt strider to step over it. You can see the sailors walking between the port and the town all day, supposedly working. I added a bunkhouse for them to sleep in.
The Imperial ship in the port - The Reliant - sails to the Imperial City, and if you ask the Captain nicely, she might let you tug along. For a fee, of course. She will also be happy to take you back to Gnisis. The journey takes around 5 days - you have to sail all around Morrowind and Black Marsh, and the weather can be unpredictable.
Morroblivion More Detailed Places also added a few things to Gnisis, but it looked a bit unfinished, so I finished it up, so then this mod is also a patch for Morroblivion More Detailed Places which is required.
Installation
The mod consists of an ESP and one NIF file to go in your Data folder. Load somewhere after Morroblivion More Detailed Places.