Oblivion
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Alenet GBRPluss

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About this mod

Oblivion Reloaded Combined - UNOFFICIAL Oblivion Reloaded version

Requirements
Permissions and credits
So meet new Oblivion Reloaded Combined(ORC), its compiled from different OR sources, also with some my code changes for better functionality and new features.

Instalation:
- Like other OBSE plugin.

Features.
- Just look in game, see options description in ORC menu (Ctrl C).


Changelog for ORC versions(1.6- 1.9):
Spoiler:  
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Changelog:
New in version(1.6)
- fixes for lava LOD shader (this also fixes vanilla bug when player come from oblivion)
- config for Weapon speed feature+ new options for each weapon type
- simple precipitations for potato PC
- AMD fixes (shaders bugs)
- experimental CS patch (optional)
- fixed bug that can hung game in main menu sometimes
- add better depth buffer fix from llde
- most options in Oblivion.ini are forced only in LM mode
- make quicksave-quickload safer for data
- some speedup on Nvidia cards (in theory) when no injector used (like ENB, SweetFX)

New in version(1.7)
- better underwater look
- fix alpha check for shadows
- less aggressive FPS CAP
- culling settings for any location type (better FPS)
- fix for some broken options in ORC's menu
- remove OBSE plugins checker (no Mario joke)

New in version(1.7.1)
- removed some experimental stuff
- removed rendercut feature (not need it anymore)
- add culling for shadows
- fixed all CTD provoked by culling (I hope)
- fixed bug with distant shadows on skin
- small code optimisations
- shadows tweaks (better fps)
- faster water reflections culling
- fixed some options in ORC's menu


New in version(1.7.2)
-fixed bug with distance land, when new game started
-add command GetDistancePlayer, will work for refs in parent worldspaces (I use it for map markers)
-fixed water bugs
-better underwater effect
-fixed bug with Helms
-fixed bug with water reflections
-fixed some small bugs in shader logic
-add more info for menu options
-LM version detected automatically, no option needed
-removed useless heapmodes
-removed inertia patch for standard game
-moonlight phase lumination now can be configured from ORC's menu
-now weathers dumpfile cleaned on every game start

New in version(1.7.3)
-better optimiseed shadows
-new menu for Equipment mode
-fixed DXVKPatch
-additional option for shadows on leaves
-some fixes from OR E3
-add LODCut option to [PotatoPC]
-fixed far LOD cutting by default
-fixed some AMD bugs

New in version(1.7.4)
-removed RayCast for culling
-faster culling LOD for exteriors
-fixed AMD bugs...
-add briteness option for Nighteye shader
-add SimpleWater option for PotatoPC
-add SimplePrecipitation new mode (2) for PotatoPC, enables vanilla rain
-add NoLODfog option for PotatoPC
-some small fixes
-add BennyHill mode in Develop section (usefull for stability test)

New in version (1.7.5)
-fixed skin shader over light.
-fixed bug with water and rain
-add skin shaders for interior
-add moonrays with moon phase support
-add "ORSetFakeCamera" command for scripts
-fix Camera transition from dialog menu when player is on horse

New in version (1.7.6)
-fix bug with LOD fog from 1.7.5
-option NoZshaking for Fake 1st camera mode
-some optimisations for LM
-fix motion blur for fake 1st camera
-other small fixes
-practicaly no settings override for standart game (only bDoHighDynamicRange and bDoCanopyShadowPass)
-add BennyHill theme for BennyHill mode, have fun)

New in version (1.7.7)
-add missed shaders for water render (fixes bug with water render on some GPUs)
-camera fixes and some new options
-add modes for test message (usefull for moders)
-rewrite custom FoV logic
-add options for dialog menu FoV and zoom in-out speed (works when custom FoV ON)
-add ref and time reading for LM version

New in version (1.7.8)
- smart camera for dialog mode (only when FoV > 0)
- fix bugs with some shaders (lighting windows, light flickering in caves)
- new better Heapmode №1

New in version (1.8.0)
- fixed old OR bug with shadows, godrays "jumping" and (sky color flickering in ORC) when player change cell
- remove some useless code
- add some new modes for test message
- better quality shadows (credit to Mcstfuerson, take some code from E3 version)
- configurable SMAA
- fixes for AMD users
- fixes for skin shaders
- fixes for hair shaders
- universal CTD free heap mode
- borderless window mode (optional)

New in version (1.9.0)
-DELETED (Fake 1st camera, dodge,shield on back)
- simpler shaders type.
- better game performance.
- new purge algorythm.
- speed tweaks for shadows.
- dynamic lights (new)
- INT-EXT weather sync (new)
- better terrain LOD shader
- HDR + MSAA
- new Sleeping mode logic
- lot of AMD fixes
- better Culling logic
- Terrain blending fixes
- Water type smarter check
- Screenshots everywhere
- Fixes for saves look
- Better ORC menu
- Shadows for interiors with weather
- Snow-rain as separate effects
- Fixes for Fog effect
- FOV fixes
- ORC(1.8.0) related CTD fix
- add more description for options
- AMD fixes
- code optimisations
-fixed AI bug from v1.8.0
-Vanilla fog is back
-Loading speedup

New in version (1.9.2)
- HDR + MSAA fixes
- new mode for sharpening.
- new mode for critical sections.
- fixed water bugs.
- fixed CTD (grass).
- minor menu fixes

New in version (1.9.3)
- Culling fixes
- Fixes for Oblivion weather when Moonlight option is active
- Fixed bug for dintance sliders
- Removed player rotation in interiors
- NEW Inertia feature (for power attack with 2 hand weapon) NPC & Player
- NEW Detection fixes (fix some NPC stupidness) NOT COMPATIBLE WITH SDR

New in version (1.9.4)
- Weather Sync dungeon support and fixes
- New Jump patch feature
- New Interior object generator
- Fixed wanilla bug (waterplanes not working when interior has no water)
- other small bugs fixes

ORC.esp needed for Interior object generator, also have examples of using ORC features.
Locations: Imperial dungeon- starting cell, Imperial Market- Slash 'N Smash shop


Please donate if you like this Unofficial ORC version - PayPal

Credits to:
-Alenet, sourcecode author and great programmer.
-Llde for OR fixes.
-Mcstfuerson for shadow patches and new features.
-IStewieAI for tips and tweaks.
-Evilmax for help with heap managers and tests.
-cOJzZ for player diagonal movement idea.
-Scanti for vampires tweaks.
-Skyranger for OSR development.
-Ershin for Oblivion FOV tweak
-Saebel for SDR detecton hook
-Wiepman, Davitto94 for builds testing.
-Nooonemusteverknow for shaders tweaks and adaptation.
-Dispensation for tests and AMD bugs track
-Yinsolaya for description spelling checking and tests