Oblivion

About this mod

Populates the cities of TWMP Valenwood Improved, starting with Elden Root.

Requirements
Permissions and credits
Changelogs
Some of the cities in Valenwood are quite empty... This mod changes that. This project aims to populate the cities of TWMP Valenwood Improved, one at a time. Future updates will have more cities done, fully preserving the previous content, so upgrading will be just a straight swap.

--- Update 1.4 ---
Some people have reported issues with putting items into the fire. Something is interfering with inventory handling, and I've attempted a number of ways to fix it. I cannot reproduce the problem myself.

Updates 1.3.x have the scripts are completely rewritten in an attempt to circumvent suspected cause of the problems. I have also fixed two bugs in the process. Unfortunately at the same time I broke most AI packages and dialogue lines. It happens. Apologies, everyone!

Update 1.4 fixes those broken AI packages and dialogue lines. It also comes with a new BSA that includes the voice files which were updated (some were missing). So if you are using any of 1.3.x versions, please:
DELETE 1.3.x and switch to 1.4
.

If you are still having issues with 1.4, please try v1.1 or 1.2 ESP with the new BSA. Those versions have only a couple of small bugs, nothing game-breaking. It's better to have a couple of small bugs than a bunch of CTDs, right?
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This mod is for TWMP Valenwood Improved, not the classical version. It shouldn't be too hard to convert it to classical Valenwood Improved - if anyone wants to have a go, please contact me. I simply do not have the time to maintain both versions.

This mod requires OBSE.

All voice files were generated with xVAsynth.

Volume 1: Elden Root

The city of Elden Root is breathtaking... and almost completely devoid of inhabitants. Why? What happened?

It turns out, there is a very good reason for it. A terrible reason. What people survived, are either hiding in their houses or pretend that nothing is the matter. But if you talk to them, you might find someone willing to say more. They set you on a path to rescue the inhabitants, one by one, and to restore the city. Once your task is sufficiently advanced, people in hiding will also start coming out of their houses... Life will return to Elden Root.

Without disclosing too much, I'll just say that each and every building in Elden Root gets a filled in interior with one or more inhabitants. Shops reopen, market stalls start trading. Once rescued, some shop keepers will have favours to ask of you - they will need materials to fully rebuild their business. Bring them, and the shops will start offering unique items not found elsewhere. This will keep you coming to Elden Root again and again, because of course the assortment of goods will vary (not all unique items will be offered at all times).

Statistics

This shows what you will find in a fully rebuilt Elden Root. It is a major spoiler!

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The Elden Root chapter fills in 34 interiors and adds 54 NPCs, plus 14 guards. Once all the shops are fully refurbished and business restored, you will find some 150 new items offered in shops. These include new designs of apparel, some of which is available both as clothes and light armour, some of vanilla armours available as clothing, and some of vanilla clothes as light armour, plus unenchanted variants of some of the legendary weapons. There are new high end potions and new food items that are implemented as "potions" rather than "ingredients", so that they have lasting action comparable to wine (but obviously different in their effects). Finally, we have Morrowind drinks!

All of these new items are only offered in shops in Elden Root, they are not found as loot and not offered in shops elsewhere. Elden Root is unique! If you want these special items, you'll just have to come back... You will see some of the new apparel worn by Elden Root citizens and some of the other items displayed, but there isn't a giant chest with everything in it anywhere. The merchants' stock will vary, so it could be a long time before you've seen everything that is on offer. You'll need to buy a house and start building a collection, if you want to get it all...

Elden Root has 2 inns and 4 taverns, the Mages Guild, the Fighters Guild, the Thieves Guild, the Order of Virtuous Blood (without quests at the moment), some Dark Brotherhood presence but no Sanctuary as yet, market with 3 stalls, 11 shops, 2 independent traders, a real estate agent and a total of 3 properties for sale. There is also the City Council and the Office of Imperial Commerce, the City Guard Offices, barracks and dungeon with a working jail, and the City Crypt with suitable provisions. You can also sleep outdoors, unless the beggars beat you to it. And finally, there's a chapel. Much of it is however inaccessible from the start, so it is up to you to restore the city!

The guilds, the Dark Brotherhood and the Order of Virtuous Blood currently have no jobs associated with them, but this could be added in the future. There are other possibilities for expansion as well.

Requirements and load order

For a quick overview, please see the list of requirements under the drop-down menu.

This mod is based on TWMP Valenwood Improved, so it obviously requires it. In turn, TWMP Valenwood Improved requires TWMP Heightmaps module (Tamriel.esp) and the resources from the original Valenwood Improved, but none of the ESPs. Download the full German Valenwood Improved(!) version of the original and the resource updates, then discard the ESPs. Do not worry about HG Eye Candy requirement - it was removed in TWMP Valenwood Improved. The TWMP version is exactly the same as the original, but is made to work with TWMP Heightmaps. This is on technical level only (FormIDs of external cells are made compatible with TWMP), and was created because the original Valenwood Improved is incompatible with TWMP.

If you also use Elsweyr Anequina, you will need a patch to smooth out the border between Valenwood and Elsweyr. There is one provided with TWMP Valenwood Improved, but unfortunately it introduces several new land tears. To solve this problem, for my own game I created a three-way patch that unifies Elsweyr Anequina, Pelletine and TWMP Valenwood Improved - TWMP Southern Alliance. You can use whatever solution you prefer - none of it is a requirement for this mod.

This mod requires OBSE.

The load order is simple: place TWMP Valenwood Cities after TWMP Valenwood Improved.

Thanks and acknowledgements

Great big thanks to Haldar128 for porting Valenwood Improved to TWMP!
Many thanks to chambra for constructive feedback.

Thanks to the following modders for the resources used in this mod: tegeal, Natterforme, finnjo, morsepone7, Namor93, azumoth, TiSam, lady nerevar, siamatti, Wydra, cpocurtis, da mage, Cosmic-Banana, Lyriath01, Washington, myxxa77.

A complete list with all the credits would be a spoiler showing which items were used, so it is here rolled up.
Spoiler:  
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Thanks to Washington for the Morrowind Drinks resource (freeware).