Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.0.5
Updated conditions for the detection of the tutorial dungeon to fix the bonuses being enabled early if you pick up the mortar and pestle.
Version 1.0.4
Fixed set bonuses being enabled early if you picked up the Mortar and Pestle in the tutorial.
Version 1.0.3
Copied the tutorial check to the menumode block.
Version 1.0.2
Improved the check that prevents the script from functioning in the tutorial. Thanks for Farsveinn for the spot.
Version 1.0.1
Set bonuses are disabled in the tutorial to prevent a bug when a class is selected.
This mod adds a skill bonus when wearing a matching set of light or heavy armour. The intention is that this will encourage roleplaying, rather than just equipping the best armour you can find.
Unlike similar mods, this mod also supports enchanted and mod-added items.
To get the bonuses, your must be wearing at least three pieces of the same armour set, and also not be wearing any armour from a different set. Shields and clothing items are ignored, so that you can freely complement your outfit with any of these items.
Heavy Armor - "Sternclad" +10 Heavy Armor, +8 Athletics, +8 Acrobatics
The armour skill boosts should provide a small bonus to rating and helps you to achieve mastery bonuses early. These effects are intended to simulate armour being more protective and easy to move in when the pieces match and fit together better.
How it Works
Spoiler:
Show
Unlike similar mods, which check for specific items, and so don't work for player-enchanted items, this mod instead checks whether equipped armour items have the same model directory. That means mod-added armour sets should also work, provided they use a logical file structure. Event-based scripting is used so that the check scripts only run when you equip or unequip armour, meaning there should be no performance issues, etc.
Known Issue
Spoiler:
Show
If the bonus is lost whilst in your inventory by equipping or unequipping items, the '[ability] removed' message will not show and the active effects tab will not update until you either close the menu and re-open it or equip or unequip another item. This is a vanilla issue, and it is only visual (the effect is removed, but the menus just haven't updated).
Standard installation procedure: add the file to your data folder and check in the game launcher or your mod manager of choice.
Uninstallation
Just uncheck the mod. Uninstalling this mod will have no permanent effects on your save game. Just make sure that you are not affected by one of the bonuses before you uninstall.
My Mods
I spend a lot of time creating and supporting my mods, so any donations are gratefully received.