The last grass mod from us, this has taken us a year to perfect in terms of aesthetics and remodeling, we are happy with the look and blend of plants.
Why a new grass mod?
Once again, we wanted a more colourful and immersive experience when walking through the forests and plains of Tamriel, Ubanga and Merp etc.
This is a one size fits all mod which looks good wherever you wander. I have to say, it really does liven up Ubanga!
Whats in the box?
Sunflowers, hawksbeard, campanola, convolvulus, loosetrifes, hollyhocks, frittilaries, flowering weeds, several scrubplants etc and a skyrim style deathbell.
Also new shrub style ferns and ground cover ferns. New cold area grass and shrubs in order that when you visit Bruma and northerly areas the flora changes accordingly for immersion.
These new models are mostly constructed from the vanilla poppy mesh.
Instalation
Backup your mesh/plants and texture/plants folder somewhere safe.
extract the data file and place contents in your oblivion/data folder.
for maximum impact..
in grass ini set
iMinGrassSize=5
iGrassDensityEvalSize=2
iMaxGrassTypesPerTexture=20
Note
We set the windspeed for the grasses with timescale set to 20, normal vanilla speed is 30 but I think many players adjust this on the fly.
If you set the timescale to low i.e set timescale to 1-5, the grass will not sway very much and quest npcs tend to not be where they should be....