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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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As long as you credit me and declare the mod original download page is this page, linking here, you can: Modify this file and upload it anywhere Upload anywhere as long as you do not receive any monetary compensation (like charging for the mod or hiding the download link under some ad link)
File credits
Immersive Interiors by SomeWelshGuy. Immersive Interiors - Imperial City by An_dz. Immersive Interiors - Bravil and Leyawiin by 127ms. Weather - All Natural by Chong Li. SI New Homeowners by callistofalling.
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 1.3.8
Re-added the fixes for the Immersive Interiors - Bravil and Leyawiin mod.
Version 1.3.7
Disabled a tree clipping inside of Baenlin's House, near the crawlspace.
Version 1.3.6
Removed support for the Immersive Interiors - Bravil and Leyawiin mod.
Version 1.3.5
Disabled a misplaced reference of Fathis Ules' Chest in Jastia Sintav's House that was clipping inside of a wall.
Added the Deactivate bash tag.
Version 1.3.4
Re-included the mesh fix for The Main Ingredient store that was missing in the previous version's archive.
Disabled a misplaced rock inside of Bruma Fighters Guild (can be seen in images 15 and 16 at the top of the images, that I didn't notice before).
Version 1.3.3
Disabled a misplaced rock inside of Bruma Fighters Guild (can be seen in pictures 15 and 16 at the top, that I didn't notice before).
Version 1.3.2
Disabled a tree clipping inside of Blackwood Company Hall.
Disabled a shrub clipping inside of Jakben Imbel's House.
Disabled a misplaced door in Things Found in Crucible.
Version 1.3.1
Disabled the tree that was clipping inside of the Great Chapel of Talos in Bruma, and the rock next to it. The clipping was even worse with any mods that increase the size of trees.
Version 1.3
Fixed the two issues mentioned by borok in this mod page's posts about seeing through the building mesh when looking through the window outside The Main Ingredient store, while also maintaining the removal of the invisible wall in the same store. This mod now comes with a new mesh file to solve this problem.
Version 1.2.1
Removed Immersive Interiors - Bruma Guild Reconstructed support due to it causing issues with the filter patch when not present.
Version 1.2
Disabled two rocks poking through the floor in the Bruma Mages Guild alchemy room, and a rock poking through the wall at the eastern staircase.
Fixes some issues and wild edits in the Immersive Interiors mods. See the above images for more details. It can be merged into the bashed patch in Wrye Bash as a filter mod, so you don't need every Immersive Interiors ESP to use it. Feel free to report any more issues that you find to me.
Immersive Interiors patch available for SI New Homeowners in optional files (can be merged into the bashed patch in Wrye Bash).