Oblivion

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GBHis

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Contact me at: [email protected] TO DO 1.3 ~ Shall scaled prices be included? It would provide less realism, but some may like it? 1.4 ~ Change values to better suit people\'s needs. E-mail me if you find this great, or if you\'ll like me to change something! UPDATES 1.1 ~ More object with prices. Some removed to allow space to so

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Contact me at: [email protected]

TO DO

1.3 ~ Shall scaled prices be included? It would provide less realism, but some may like it?

1.4 ~ Change values to better suit people's needs. E-mail me if you find this great, or if you'll like me to change something!

UPDATES
1.1 ~ More object with prices. Some removed to allow space to some of my comming mods (ink and quill)

1.2 ~ Reset hourglass in order to allow compatibily with the time keeper mod (a favorite of mine)
- reset price on forks and spoons for GBHis' Weapons of the Dinnertable (my current main project)
- Reset arrows for better compatibilty with Arrow Velocity.
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This mod sets a price on all the worthless junk (it ain't worthless anymore!)
I think it's greatly balanced, but after lvl 6 or 7 you won't need this anymore...

It won't make a starting thief "insta-rich", but in less than half an hour or so, you'll make enough for that awesome steel sword. (If you can't steal it, you coward!)

==-_ PLEASE RATE THIS, IF YOU WOULD LIKE A NEW/BETTER VERSION _-==

It changes prices on all sorts of ... junk.
Including clothing and basic interiour like platters, planters, etc.
Also various herbs and ingredienses change value. Now you can't buy a human hearth for 25 septims :)

This is my first mod. I have tested it with my ~50 mods, and it works. Not sure about the alchemy mods, though.

Any feedback would be GREAT!

-GBHis

Clothing
It seemed wrong that a simple spoon was worth more than the finest clothing,
so clothes are generally worth 5 septims more than normal value.

Lockpicks are reduced from 3 to 2.

Brushes
Brushes is around ~4.
Palettes are 8.

Gems
Flawless gems are worth the double of the base value.
Diamond Base:200
Ruby Base:150
Emerald Base:100
Sapphire Base:125
Topaz Base:150
Pearl Base:200
Ruby Flawed:50
Sapphire Flawed:60
Emerald Flawed:50
Diamond Flawed:50
Topaz Flawed:50
Pearl Flawed:15

Lower-class items
Lower-class items are worth 1-6 each, depending on quality and realism.

Middle-class items
Middle-class items are worth 3-9 each, depending on material and realism.

Upper-class items
Upper-class items are worth 5-30 each, depending on magic, material and realism.