Oblivion
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Created by

Mixxa77

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mixxa77

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About this mod

Makes Fort Redman unique and more interesting.

Permissions and credits
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Description
===========
Fort Redman has been changed to be unique and more interesting. No quest, only for atmosphere. Had it almost done for a while, just needed some finishing touches.

All Better Forts merged
=======================
https://www.nexusmods.com/oblivion/mods/51897

Installation
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Every Mod Manager for Oblivion should be able to handle this, manual install is of course possible too.

Incompatibilities
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Most likely everything that edits Fort Redman (Interior and Exterior) and it's immediate landscape surroundings.

Roads of Cyrodiil (Information courtesy of/by mhahn123, who is also working on compatibility patches):
Only if ROC loads below the forts. ROC makes path grid edits in the Fort Redman cell which is unnecessary since it's an adjacent cell to the road. It should stick to road added cells only. Using BOSS load order which places ROC above the forts, there is no disruption either to the fort area or to the ROC road. One of the few genuine cases where load order does actually fix a conflict.

Credits
=======
Mixxa77 - Better Fort Redman.
AssyMcGee - Inspiration with their mod "Forts of Cyrodiil - Reimagined" - https://www.nexusmods.com/oblivion/mods/40758
Bethesda - Oblivion.
You - For being you.

Tools Used
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TES Construction Set
Construction Set Extender - https://www.nexusmods.com/oblivion/mods/36370
Egg Translator - http://www.ei-der-zeit.com/forum/filebase/index.php?entry/325-egg-translator/
7Zip - https://www.7-zip.org/
TES4Gecko - https://www.nexusmods.com/oblivion/mods/8665
TES4Edit - https://www.nexusmods.com/oblivion/mods/11536
GIMP - https://www.gimp.org/
paint.NET - https://www.getpaint.net/
TES name generator - http://eso.tamriel.org/

Permissions
===========
Please refer to the drop-down box above.