Oblivion

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Created by

Dain Ironfoot

Uploaded by

marob307

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From the original page: https://www.nexusmods.com/oblivion/mods/37366

Ever wondered why there wasn't any sort of checkpoint or defense before you entered the Imperial City, the capital of Cyrodiil and the Empire? Well, now you don't have to! 

This mod adds a fully functioning Gatehouse built upon Talos Bridge to prevent any criminal scum, Mythic Dawn agents, or Gods forbid, the Gray Fox from entering the city!

-The mod features over a dozen new NPCs which will go about their daily business.
-New walls have been constructed around the main entrance to maintain security and trade throughout the city.
-The Imperium Tavern located within the gatehouse will provide you with food and drink if you have the gold.
-There is also a bard and a juggler who will entertain you while you sit down and have a drink.
-The Legion smithy on your way out is willing to trade with you as well.

Enjoy!

Compatibility
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- OSPS - Better Cities Imperial Isle Compatibility Patches by KadVenku
Unique Landscapes Imperial Isle Patch by Vorians - Arthmoor - Various others
Region Revive Patch by Wetblanket
Talos Bridge Gatehouse/UL-Imperial Isle/Region Revive-Lake Rumare Patch by Wetblanket
- All natural patch by Dispensation
- OCO2 patch by Dispensation 

Credits
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Dain145 for creating the original mod. 
Bethesda for creating Oblivion.
TESNexus.com for the one-stop-shop resource for authors and players.
LHammonds for the Readme Generator this file was based on.
MEO for his window boxes and maps resource.
Sarkandar for the lute and its animation.
Momo for the smithy resource and the crates and carts resource.
Mr_Siika for the trebuchet and ballista resource.
Ssenkrad for the smokable pipe mod.
Stroti for the carriage resource.

If I left anybody out, please do inform me. Thanks!