Adds additional generic dialogue lines for NPCs by splicing existing dialogue and using OBVA Synth to generate new voice lines.
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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File credits
OBVA Synth BSA Browser
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Changelogs
Version 1.4
xVASynth V3 model update replacing 95% of old V2 voice files
Version 1.3
Fixed weather greeting not being said
Fixed shop greeting outside shop or hours
Removed male elf goodbye .lip files
Version 1.2
Added 2 unique merchant lines
Added 3 new merchant lines
Added 3 new Greeting lines
Added 11 new dialogue lines
Added 1 extra male lines (except Imperials)
Added 4 extra Imperial male lines
Updated 2 lines for all males (except Imperials)
Updated 9 High Elf male lines
Updated 2 Breton male lines
Updated 2 Nord female lines
Fixed conditions on dialogue lines
Fixed immersion breaking Kvatch dialogue.
Version 1.1
Generated Lip files for lip sync
Fixed wav file to mp3 for male breton & Elves
Extended Dialogue v.1.4
Description: Adds additional generic dialogue lines for NPCs by splicing existing dialogue and using OBVA Synth to generate new voice lines. As of now it’s only part of the generic conversations in Cyrodiil. I’m still learning the synth editing so voices aren’t perfect.
Soft Requirements: xOBSE -Allows for some conditional dialogue to be played. This mod will work with or without it just fine.
Features: -New weather dialogue -New tavern dialogue -More dialogue for small talk -More dialogue directed at player -Increased reaction to disease. -100+ lines of dialogue.
What you will hear: NPCs will comment on player being naked, having a weapon out and react to fame/infamy. After talking to and befriending NPCs they will talk more like they know you. More flow to generic conversations between NPCs.
What’s next? Plans for idle dialogue in certain areas, weather reaction, more general reactions to player. Older generated lines will be updated/replaced with newer versions of OBVA Synth. Updated last to xVASynth V3.
Compatibility: This mod edits the generic quest dialogue by adding additional lines and tweaking the disease comment chance.
To install: Place the Data Folder to your Oblivion directory. Activate the .esp
To remove the files delete the Extended Dialogue.esp folder from Data/Sound/Voice