Oblivion

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SBModding

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SBModding

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About this mod

The D.I.Y Darker Dungeon Mod. A.K.A: TESIV is Too Bright! Features: Dynamically reduce the intensity of atmospheric lighting for all dungeons and all public interiors by a percentage of your choosing.

Requirements
Permissions and credits

SB Lighting Manager
Requires: OBSE | LINK (Optional)



The D.I.Y Darker Dungeon Mod.


Features:



• Dynamically Reduce the Intensity of Atmospheric Lighting for Dungeons and Public Interiors*. ( Houses, Shops, Chapels, Etc.)

• You Choose Your Preferred Percentage Level of the Original Vanilla Lighting.

• Separate Input for Dungeon and for Public Interiors. ( Default: Dungeons 20%. Public: 50%.)

• Toggle FX Cloud Models* On or Off. (The Bright Fog-Clouds Found in Dungeons and Ruins - See Screenshots Above).

• All Changes Can Be Made On the Fly Using the LINK Menu and Will Take Effect Immediately.

• Save Game Friendly. This Mod has a Very Low Footprint.




** If using this mod with MOO it's probably best to disable MOO's lighting feature by changing the following settings in the Maskar's Oblivion Overhaul.ini: ( set MOO.ini_dungeon_light to -1 )
***May not function well with some features of Oblivion Reloaded

* OPTIONAL: For full hardcore dark dungeons try combining this mod with "All Natural - Real Lights.esp" from the mod: Weather - All Natural. It removes all fake lights from the game so that only natural light-sources remain. (For using 'Real Lights' without the rest of 'All-Natural' make sure to also use the all natural BSA renamed to "All Natural - Real Lights.bsa").



Thanks to Maskar for creating LINK.


Thanks to the OBSE team.