About this mod
Modifies faction relations, making the different factions and groups (of creatures) more dynamic. You will see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.
- Requirements
- Permissions and credits
- Changelogs
- Donations
I Can't Believe It's Not Vanilla!
This mod fixes Faction Relations and Creature Dynamics.
You will see different factions and creatures fighting against each other in the wild and in dungeons.
No longer will they sit around waiting to gank The Champion of Cyrodil.
A good example of how this mod works can be found in Fort Urasek, which is close by when starting a new game and exiting the sewers.
The marauders are supposed to fight against their goblin captors after escaping from the prison cell.
Without this mod, you may find that the marauders and goblins don't fight each other, and are allied against you the player character.
They will sit in a locked room together until you open the door upon which they will all attack you as a team - this is not supposed to happen.
With this mod installed, the marauders will fight the goblins to the death after escaping from their prison cell as they are supposed to.
Upon arriving to the scene, you will find both parties still fighting or one party left alive.
This mod also makes Minotaurs (and Spriggans) friendly when wearing the 'Boots of the Crusader.' There is HUGE LORE behind this:
Although no records survive to confirm their origins, some scholars claim that Minotaurs trace their lineage back to the relationship between Empress Alessia and Morihaus. Their union gave birth to Belharza the Man-Bull, believed to be one of the first Minotaurs, who ruled the Empire after the death of Alessia.[7] Conversely, other scholars dismiss such theories as both lightly heretical and having no basis in historical fact.[8] Regardless, in the years during and after Empress Alessia's reign, Minotaurs began to appear in greater and greater numbers. During this time, it's believed the early Minotaurs possessed intelligence and culture comparable to other races of beastfolk. Artwork and texts from the First Era suggest they were fiercely loyal to the Empire and were among Empress Alessia's most devoted defenders.[7][9] Some sources place Minotaurs on Tamriel before the first era, and therefor before the union of Alessia and Morihaus.
I have come to realize that The Champion of Cyrodil IS the incarnation of Pelinal Whitestrake (PW), the first Shezarrine Warrior known as The Divine Crusader.
• PW, along with The Shezarrines, may or may not be personal avatars of Lorkhan.
• PW is an avatar/lesser God of Mankind manifested by the will of the Gods to help Mankind.
• PW himself has many avatars - two notable ones being Reman Cyrodil and The Champion of Cyrodil.
• PW's essence is Human and thus considered by some to be insane. PW requires reason and passion to manifest itself unto others. This is why in-game, PW talks to You (Himself)
• PW has likely (sub)consciously influenced the minds of many Tamrielic Champions throughout time, including Reman Cyrodil as well as Sir Amiel Lannus and his fellow knights.
• PW has always existed and will always exist as long as Alessia's generations are true to the dragon blood.
The homeland of the Minotaurs is Cyrodil. The Minotaur culture reveres Morihaus, the man-bull God who was best friends with Pelinal. As mentioned above, Minotaurs trace their ancestry to Morihaus or at least hold a respect for Morihaus as his union with Alessia helped uplift Minotaur culture and status. It is only logical that the Minotaurs are overcome with respect and awe for The Champion of Cyrodil (consciously or subconsciously), when the futuristic mystical armor of The Divine Crusader is worn.
DETAILS:
Bandits, marauders, conjurers, vampires, and daedra are no longer allied with creatures, animals, or each other.
- They will fight in the wild and in dungeons.
- Bandits and Marauders still have functioning Guard Dogs.
- Vampires still have functioning Guard Pets. (In vanilla, Vampires have rats and wolves at level one, with Timber Wolves as you level.)
- Goblins still have Domesticated Rats.
- Conjurers still have an affinity for Daedra.
v2.0 Enhanced Wildlife Dynamics
"Civilized" is a loose term...
- Most animals and monsters in Cyrodiil have been put into their own factions, with relations that foster immersion.
- Predators should be more likely to go for prey (if it's available) than the player or other NPCs.
- Most Civilized NPCs (even Bandits/etc.) will NOT attack prey or horses for no reason. A Bandit would rather steal your horse than waste time slaying it.
- Most Civilized NPCs (even Bandits/etc.) should prioritize the killing of dangerous monsters before killing other people, depending on the situation.
- Some factions are savage (or desperate) by nature and may attack prey and horses at will. These savage factions include monsters, Goblins, Ogres, Daedra, and etc.
Spriggan Ecology
- Being Guardians of Nature, they ARE allied with Prey and Predator animals. They should not intervene when Predators attack Prey.
- Will-O-The-Wisps are nature spirits/dead spirits in nature/magic energy and thus follow Spriggan Lifestyle.
- They will fight other creatures/factions in the wild and in dungeons.
- They revere the Champion of Cyrodil when he/she wears the Boots of the Crusader.
NOTES & PLANS:
This mod supersedes Bandits Fight Creatures and Goblins.
I plan to add more to the scope of this mod, including:
- Working on Shivering Isles factions and wildlife
Feel free to provide feedback and make requests. I'd love to hear your ideas!
RECOMMENDED:
⭐ Race Relations ⭐
⭐ Leveled List Fixes - Goons Without Glass ⭐
⭐ No Obsolete Loot and Enemies ⭐
PATCHES: