Oblivion
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JM

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itsbooby

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About this mod

This file modifies faction relations, making the different factions and groups (of creatures) more dynamic. You should now see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.

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This file modifies faction relations, making the different factions and groups (of creatures) more dynamic. You should now see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.

A good example of how this mod works can be found in Fort Urasek, which is close by when starting a new game and exiting the sewers.
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COMING UPDATES

An optional version/file will make Minotaurs friendly when wearing the 'Boots of the Crusader.' There is HUGE LORE behind this:
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An optional version/file will add a positive disposition to 'Prey Creatures' for Minotaurs

DETAILS:

  • Bandits, marauders, conjurers, vampires, and daedra are no longer allied with creatures, animals, or each other. They will fight in the wild and in dungeons.
- Bandits and marauders still have functioning guard dogs.
- Vampires still have functioning guard pets. (In vanilla, Vampires have rats and wolves at level one, with Timber Wolves as you level.)
- Conjurers still have an affinity for Daedra.

  • Removed Deer from the 'Creature' Faction and put them in the 'Prey Creatures' Faction.

  • Added a slight positive disposition to 'Prey Creatures' for Bandits, Marauders, Conjurers, and Vampires to make sure that they don't assault innocent animals, or at least do so to a much lesser extent. I didn't do this originally because I figured these groups realistically hunt animals - but I could see how some want to make sure these groups won't focus on innocent targets instead of actual threats. Other Factions are savage by nature and may attack innocent animals. These savage factions include Goblins, Ogres, and Daedra.

  • 'Deranged Zombies' are now in the Undead Faction and drop 'Mort Flesh' upon death instead of 'Bonemeal'.

  • Vampire NPCs have been removed from the Creature faction (Not in MMM versions)

  • Goblins have been put into their own faction (Not in MMM versions)
- No longer allied with other creatures and animals. They will fight in the wild and in dungeons.
- Goblin tribal warfare dynamics should still function correctly.

  • Ogres have been put into their own faction (Not in MMM versions)
  • - No longer allied with other creatures and animals. They will fight in the wild and in dungeons.

  • Minotaurs have been put into their own faction (Not in MMM versions)
- No longer allied with other creatures and animals. They will fight in the wild and in dungeons.

NOTES:

This mod supersedes Bandits Fight Creatures and Goblins.
I plan to add more to the scope of this mod.
After I play through with MMM, I'll see if I want to further modify MMMs factions and make newer versions/patches.
Please let me know if there's any ideas you have, or things you want me to do.
Please let me know if you would like me to make compatible versions for any other mods.

RECOMMENDED:



INSTALLATION INSTRUCTION:

Make sure the esp file of your choice winds up in the Oblivion\Data folder.
Make sure it's activated using the launcher(s) or Oblivion Mod Manager.
Only use one esp file at a time.
  • Faction Relations (default)
  • Faction Relations - MMM (compatibile version - Mart's Monster Mod required)
  • Faction Relations - Oblivion Uncut (compatible version - Oblivion Nouveau Uncut required)
  • Faction Relations - MMM & OU (compatible version - Mart's Monster Mod & Oblivion Nouveau Uncut required)