Oblivion
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iB

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itsbooby

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About this mod

This file modifies faction relations, making the different factions and groups (of creatures) more dynamic. You will see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.

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This file modifies faction relations, making the different factions and groups (of creatures) more dynamic. You will see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.

A good example of how this mod works can be found in Fort Urasek, which is close by when starting a new game and exiting the sewers.
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This mod also makes Minotaurs friendly when wearing the 'Boots of the Crusader.' There is HUGE LORE behind this:
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DETAILS:

Changes in version 1.6: Working better than ever! Tweaks and bug fixes. Added slight positive disposition to 'Prey Creatures' for Minotaur.

Bandits, marauders, conjurers, vampires, and daedra are no longer allied with creatures, animals, or each other.
  • They will fight in the wild and in dungeons.
  • Bandits and marauders still have functioning guard dogs.
  • Vampires have been removed from the Creature faction
  • Vampires still have functioning guard pets. (In vanilla, Vampires have rats and wolves at level one, with Timber Wolves as you level.)
  • Conjurers still have an affinity for Daedra.

Prey Creatures
  • Removed Deer from the 'Creature' Faction and put them in the 'Prey Creatures' Faction.
  • Added slight positive disposition to 'Prey Creatures' for Bandits, Marauders, Conjurers, Vampires, and Minotaur to make sure they don't assault non-threatening fauna.
  • Some Factions are savage by nature and may attack fauna. These savage factions include Goblins, Ogres, and Daedra.

'Deranged Zombies'
  • Now in the Undead Faction
  • Drop 'Mort Flesh' upon death instead of 'Bonemeal'

Goblins have been put into their own faction
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.
  • Goblin tribal warfare dynamics should still function correctly.

Ogres have been put into their own faction
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.

Minotaurs have been put into their own faction
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.
  • They revere the Champion of Cyrodil when he/she wears the Boots of the Crusader

NOTES:

This mod supersedes Bandits Fight Creatures and Goblins.

I plan to add more to the scope of this mod, including:
  • Optional version/file which will remove positive disposition to 'Prey Creatures' for Minotaurs
  • I plan on separating Red Valley Ogres into a different Ogre Faction
  • Tweaking aquatic wildlife factions
  • Working on Shivering Isles factions and wildlife

Feel free to provide feedback and make requests. I'd love to hear your ideas!
Let me know if you'd like compatible versions for any other mods.
I plan to make patches for mods like MMM and Oblivion Uncut in the future.

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INSTALLATION INSTRUCTION:

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