Oblivion
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iB

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itsbooby

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About this mod

Modifies faction relations, making the different factions and groups (of creatures) more dynamic. You will see different factions and creatures fighting against each other in the wild and in dungeons. No longer will they sit around waiting to gank The Champion of Cyrodil.

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I Can't Believe It's Not Vanilla!


This mod fixes Faction Relations and Creature Dynamics.
You will see different factions and creatures fighting against each other in the wild and in dungeons.
No longer will they sit around waiting to gank The Champion of Cyrodil.


A good example of how this mod works can be found in Fort Urasek, which is close by when starting a new game and exiting the sewers.
Spoiler:  
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This mod also makes Minotaurs (and Spriggans) friendly when wearing the 'Boots of the Crusader.' There is HUGE LORE behind this:
Spoiler:  
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DETAILS:

Changelog is in ReadMe

Bandits, marauders, conjurers, vampires, and daedra are no longer allied with creatures, animals, or each other.
  • They will fight in the wild and in dungeons.
  • Bandits and Marauders still have functioning guard dogs.
  • Vampires still have functioning guard pets. (In vanilla, Vampires have rats and wolves at level one, with Timber Wolves as you level.)
  • Conjurers still have an affinity for Daedra.

Prey / Horses
  • v1.9 Update: Civilized/Humanoid NPCs will no longer attack Prey/Horses for no reason.
  • Removed Deer from the 'Creature' Faction and put them in the 'Prey' Faction.
  • Some Factions are savage (or desperate) by nature and may attack 'Prey.' These savage factions include Goblins, Ogres, and Daedra.

Goblins have been put into their own faction.
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.
  • Goblin tribal warfare dynamics should still function correctly.

Ogres have been put into their own faction.
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.

Minotaurs have been put into their own faction.
  • No longer allied with other creatures and animals. They will fight in the wild and in dungeons.
  • They revere the Champion of Cyrodil when he/she wears the Boots of the Crusader.

Spriggans have been put into their own faction.
  • Being Guardians of Nature, they ARE allied with Prey and Predator animals. They should not intervene when Predators attack Prey.
  • They will fight other creatures/factions in the wild and in dungeons.
  • They revere the Champion of Cyrodil when he/she wears the Boots of the Crusader.


NOTES & PLANS:

This mod supersedes Bandits Fight Creatures and Goblins.

I plan to add more to the scope of this mod, including:
  • Tweaking aquatic wildlife factions
  • Working on Shivering Isles factions and wildlife

Feel free to provide feedback and make requests. I'd love to hear your ideas!


RECOMMENDED:

⭐ Race Relations ⭐

⭐ Leveled List Fixes - Goons Without Glass ⭐

⭐ No Obsolete Loot and Enemies ⭐


PATCHES:

Faction Relations - Knights of the Nine Improved Infamy System Patch


Thanks
Thank You for checking out my mods!
Your endorsement really helps!