Oblivion

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Mamumurako

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mamumurako

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31 comments

  1. MisterJygg
    MisterJygg
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    Just tested it, and wanted to confirm that this is indeed fully compatible with Unique Landscapes, in case anyone is curious.
    1. AllisterHenderson
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      Thanks for the report...
  2. Burge117
    Burge117
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    Just want to say that this is fantastic! Really appreciate the smaller mods that just add to the world!
  3. SimiaPugno
    SimiaPugno
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    I really want to use this mod with my vampire character, but I take sun damage while inside the church.
    1. mamumurako
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      Ah, the interior cell is actually made in an exterior cell to get the day and night cycle inside the church so your vampire will definitely take damage when it's day time. 

      I will try and see if I can disable this or make an alternate .esm that is vampire friendly (built in an interior cell).
    2. deleted103195773
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      A version for vampires would be perfect for this unusual gothic-themed abode!

      Also... The readme lists "Skyrim up to date" as a requirement. Should be Oblivion, no? :P
    3. SimiaPugno
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      That would be rad. Personally, i'm okay with an alternate thing that sacrifices the day and night cycle for vampires. It's in a super good location for nocturnal activities.
  4. Slartibart
    Slartibart
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    Would really like to try this out but for some reason my winrar is reading it as damaged. Anyone else having this problem?
    1. mamumurako
      mamumurako
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      I tried downloading this myself just to check if my latest upload is broken, everything seems to work fine for me. Tell me if it still persist and I'll try to make a second link.
    2. Slartibart
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      I'll reinstall my winrar just to be sure. If that doesn't work, would you mind pming me a link to dl your esp direct? I really would love to try out your mod! It looks beautiful, a real close attention to detail that I really just love. Rn I am slowly doing another playthrough to help world test my own soon-to-be-updated/released mod, Gilgaliad, haha. As someone who has decorated 100s of cells by now, I really love what you did with the CS
    3. mamumurako
      mamumurako
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      Sent you a pm for another link just in case it still doesn't work (recent 1.2 version). Hope everything works fine this time!

      And oh my god, whuuuuut! Gilgaliad looks amazing!!! I'm lost for words! I'ma just add more exclamation marks = !!!!!!!!!
  5. darkmammoth1
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    Not to be rude, but has the Map Icon's spelling been fixed? I know it's kinda dumb but would be nice to be "Church" instead of "Curch."

    Awesome work btw! Love these cozy little house mods.
    1. mamumurako
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      Oh, I didn't even noticed that. Thanks for pointing that out! the new version is now up with the correct map marker name :)
  6. RadiantQuest4E
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    Wow, this looks really nice! Would you mind posting a picture sometime of where exactly it is on the map? I haven't modded Oblivion in a couple years now, and am planning to get back into it within the next 6 months and this looks like a great player home for my future character(s)!
    1. mamumurako
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      Sorry for the late reply. I've Updated the images of the mod for the map location :)
    2. RadiantQuest4E
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      Wow that looks perfect! I never fast travel in TES games so having close access to the Imperial City, as well as the northern-most cities is really awesome! This couldn't have been better!
    3. test456779
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      >never fast travel in TES games
      Based.
    4. RadiantQuest4E
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      Well, I don't fast travel other than using carriages in Skyrim and Mage Guild teleports in Morrowind (which are technically fast travel, but just lore-friendly versions), etc. It's definitely a much richer experience if you have to travel through the world each time, especially in Elder Scrolls games where the world/atmosphere is literally the best part and why most people play these games. Also it helps to level Athletics/Acrobatics up much quicker in Oblivion and Morrowind so you literally begin to walk (and therefore, travel) faster as your playthrough goes on and it feels like you are literally getting better at navigating the world.

      Some people complain that it takes too long and that they don't have that much time to play videogames and therefore use fast travel, which I don't understand. That implies that the game is better or more fun if you finish it faster, which isn't true for most games and is especially untrue for Elder Scrolls games, ya know? You essentially remove half of the exploration aspect of the games if you fast travel - you will miss that experience of coming across a cave you've never seen before deep in the wilderness and entering inside to discover a bunch of necromancers are hiding some grave experiment or something else similarly interesting. Plus I think going through the game at a slower pace even if you're only playing a short time each day still feels fulfilling, like you're having another long journey in parallel to the one you are having in real life. I guess it's just about perspective. Anyway, thanks for the nice comment =)
  7. DavideBatt
    DavideBatt
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    This was the very first Oblivion Mod I installed, and I love it! I always liked Aleswell, and adding a little flavour near the village is just what I wanted!
  8. TaeAhnZelrith
    TaeAhnZelrith
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    this looks really nice, you could make dungeons with this style of aesthetic its really well done.
  9. deadworxstudios
    deadworxstudios
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    I absolutely love it.  Perfect for role playing and surviving as such.  So thank you,

    I hope you come up with your idea to do a quest of some sort.  Or maybe put some hard enemies in or around the area. With a wounded or dead adventurer.,  Perhaps with a note to his gf that he found a safe place to hide (from her father, lol) and that it has a map for its location.

    Or maybe the note could be on the girl who you run into in a castle..

    anyways lol.  Thanks again.
    1. mamumurako
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      Those are good ideas! I will try and incorporate that to the mod. Thank you!

      Just a quick note: I updated the file to make sure all containers doesn't respawn. really don't want people's loot disappearing. If you're using the mod, please redownload :O
    2. deadworxstudios
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      Thanks!
  10. chicagoasylum
    chicagoasylum
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    Thank you, tried it and sits really nicely within the dense forest shrubs surrounding by trees. the inside is really nicely done too! :) will endorse!
    1. mamumurako
      mamumurako
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      Thank you for the endorsement! Just a quick note: I updated the file to make sure all containers doesn't respawn. really don't want people's loot disappearing.
    2. chicagoasylum
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      Thank you for the fix!