Ah, the interior cell is actually made in an exterior cell to get the day and night cycle inside the church so your vampire will definitely take damage when it's day time.
I will try and see if I can disable this or make an alternate .esm that is vampire friendly (built in an interior cell).
That would be rad. Personally, i'm okay with an alternate thing that sacrifices the day and night cycle for vampires. It's in a super good location for nocturnal activities.
I tried downloading this myself just to check if my latest upload is broken, everything seems to work fine for me. Tell me if it still persist and I'll try to make a second link.
I'll reinstall my winrar just to be sure. If that doesn't work, would you mind pming me a link to dl your esp direct? I really would love to try out your mod! It looks beautiful, a real close attention to detail that I really just love. Rn I am slowly doing another playthrough to help world test my own soon-to-be-updated/released mod, Gilgaliad, haha. As someone who has decorated 100s of cells by now, I really love what you did with the CS
Wow, this looks really nice! Would you mind posting a picture sometime of where exactly it is on the map? I haven't modded Oblivion in a couple years now, and am planning to get back into it within the next 6 months and this looks like a great player home for my future character(s)!
Wow that looks perfect! I never fast travel in TES games so having close access to the Imperial City, as well as the northern-most cities is really awesome! This couldn't have been better!
Well, I don't fast travel other than using carriages in Skyrim and Mage Guild teleports in Morrowind (which are technically fast travel, but just lore-friendly versions), etc. It's definitely a much richer experience if you have to travel through the world each time, especially in Elder Scrolls games where the world/atmosphere is literally the best part and why most people play these games. Also it helps to level Athletics/Acrobatics up much quicker in Oblivion and Morrowind so you literally begin to walk (and therefore, travel) faster as your playthrough goes on and it feels like you are literally getting better at navigating the world.
Some people complain that it takes too long and that they don't have that much time to play videogames and therefore use fast travel, which I don't understand. That implies that the game is better or more fun if you finish it faster, which isn't true for most games and is especially untrue for Elder Scrolls games, ya know? You essentially remove half of the exploration aspect of the games if you fast travel - you will miss that experience of coming across a cave you've never seen before deep in the wilderness and entering inside to discover a bunch of necromancers are hiding some grave experiment or something else similarly interesting. Plus I think going through the game at a slower pace even if you're only playing a short time each day still feels fulfilling, like you're having another long journey in parallel to the one you are having in real life. I guess it's just about perspective. Anyway, thanks for the nice comment =)
This was the very first Oblivion Mod I installed, and I love it! I always liked Aleswell, and adding a little flavour near the village is just what I wanted!
I absolutely love it. Perfect for role playing and surviving as such. So thank you,
I hope you come up with your idea to do a quest of some sort. Or maybe put some hard enemies in or around the area. With a wounded or dead adventurer., Perhaps with a note to his gf that he found a safe place to hide (from her father, lol) and that it has a map for its location.
Or maybe the note could be on the girl who you run into in a castle..
Those are good ideas! I will try and incorporate that to the mod. Thank you!
Just a quick note: I updated the file to make sure all containers doesn't respawn. really don't want people's loot disappearing. If you're using the mod, please redownload :O
Thank you for the endorsement! Just a quick note: I updated the file to make sure all containers doesn't respawn. really don't want people's loot disappearing.
31 comments
I will try and see if I can disable this or make an alternate .esm that is vampire friendly (built in an interior cell).
Also... The readme lists "Skyrim up to date" as a requirement. Should be Oblivion, no? :P
And oh my god, whuuuuut! Gilgaliad looks amazing!!! I'm lost for words! I'ma just add more exclamation marks = !!!!!!!!!
Awesome work btw! Love these cozy little house mods.
Based.
Some people complain that it takes too long and that they don't have that much time to play videogames and therefore use fast travel, which I don't understand. That implies that the game is better or more fun if you finish it faster, which isn't true for most games and is especially untrue for Elder Scrolls games, ya know? You essentially remove half of the exploration aspect of the games if you fast travel - you will miss that experience of coming across a cave you've never seen before deep in the wilderness and entering inside to discover a bunch of necromancers are hiding some grave experiment or something else similarly interesting. Plus I think going through the game at a slower pace even if you're only playing a short time each day still feels fulfilling, like you're having another long journey in parallel to the one you are having in real life. I guess it's just about perspective. Anyway, thanks for the nice comment =)
I hope you come up with your idea to do a quest of some sort. Or maybe put some hard enemies in or around the area. With a wounded or dead adventurer., Perhaps with a note to his gf that he found a safe place to hide (from her father, lol) and that it has a map for its location.
Or maybe the note could be on the girl who you run into in a castle..
anyways lol. Thanks again.
Just a quick note: I updated the file to make sure all containers doesn't respawn. really don't want people's loot disappearing. If you're using the mod, please redownload :O