Oblivion
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Aquasound

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About this mod

Yet another birthsign mod! This is a simple overhaul for people who like the vanilla feel, but also want their birthsign choice to mean something.

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Oblivion's birthsigns were fairly underwhelming to me. I barely ever thought about my decision for more than a moment, and never in terms of my character's class; I knew that some were okay, some were bad, and some were not to be used ever. So I changed that.

This mod alters the birthsigns using preexisting spell effects. Each sign has a passive and at least one power, greater or lesser. The changes still follow the original birthsigns closely, so each new power or passive should fall in line with how its sign originally worked.

--Apprentice--
Passive: Magicka increased by 50%; Weakness to Magic 50
Greater Power: "Epiphany": Fortify Willpower 50, Intelligence 50, Restore Magicka 3 for 20s 

--Atronach--
Passive: Magicka increased by 100% (doubled); Stunted Magicka; Spell Absorption 50%
Lesser Power: "Daedric Conversion": Restore 10 Magicka, Damage 5 Health, Damage 10 Fatigue for 10s

--Lady--
Passive: Fortify Willpower 10, Endurance 10, Personality 10
Greater Power: "Lady's Repose": Restore Health 6, Magic 8, Fatigue 10 for 20s

--Lord--
Passive: Weakness to Fire 25, Constant Restore Health 2
Lesser Power: "Blood of the North": Health 6 for 20s (Cost: 50 Magicka)

--Lover--
Passive: Fortify Personality 20
Lesser Power: "Sycophant": Charm 20 for 30s on target (Cost: 20 Magicka)
Greater Power: "Lover's Kiss": Paralyze 7s, Fatigue -80

--Mage--
Passive: Magicka increased by 30%, Constant Restore Magicka 2
Greater Power: "Arcane Reserves": Restore 200 Magicka

--Ritual--
Passive: Fortify Intelligence 20
Lesser Power: "Blessed Word": Turn Undead 30lvl 30s (Cost: 60 Magicka)
Greater Power: "Mara's Gift": Restore 200 Health

--Serpent--
Passive: Resist Poison 100, Resist Paralysis 50
Lesser Power: "Snake Bite": Damage Health 5, Damage Stamina 7, Damage Magicka 6 for 10s, on touch (Cost: 60 Magicka)
Greater Power: "Venom": Damage Health 8 for 15s on Touch, Paralyze for 5s on Touch; Damage Fatigue 100 self

--Shadow--
Passive: Fortify Luck 10, Personality 10
Lesser Power: "Fade": Invisibility 15s (Cost: 20 Magicka)
Greater Power: "Moonshadow": Shadow 90%, Fortify Sneak 30 for 60s; Drain Endurace 15, Drain Strength 15 60s

--Steed--
Passive: Speed 20, Constant Restore Fatigue 3
Greater Power: "Saddlebags": Feather 400 for 400s

--Thief--
Passive: Agility 10, Luck 10, Speed 10
Lesser Power: "Swindler": Fortify Mercantile 20 for 30s (Cost: 40 Magicka)
Greater Power: "Quick Escape": Speed, Agility, Luck 30 for 30s

--Tower--
Passive: Endurance 20
Greater Power: "Tower Key": Unlock Very Hard lock
Greater Power: "Tower Warden": Reflect Damage 20, Reflect Spell 20, Drain Speed (self) 40s

--Warrior--
Passive: Endurance 10, Strength 10
Lesser power: "Bulwark": Shield 15, Drain Agility 5 for 30s
Greater Power: "Battle Cry": Blade 30, Blunt 30, Hand to Hand 30, Restore Fatigue 5, Restore Health 3 for 30s

*For descriptions on why I made certain changes, check the Readme.

Let me know if anything is unbalanced or odd. I'm fairly new to modding, so constructive criticism is always welcome!
Cleaned with TES4Edit



Check out my other mods!

Houses
Dark Applewatch: https://www.nexusmods.com/oblivion/mods/52400
Arena Champion's Villa: https://www.nexusmods.com/oblivion/mods/50321
Adventurer's Shack: https://www.nexusmods.com/oblivion/mods/52407

Other
JJ's Vampirism: https://www.nexusmods.com/oblivion/mods/50339