Oblivion
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Xamie

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xamie

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About this mod

Removes parallax interior meshes from All Natural which work better with Oblivion reload's Interior shadows and removes the weird double texture bug when the POM option is enabled.

Requirements
Permissions and credits
Changelogs
Introduction

So basically Oblivion reloaded just released an update that added some very pretty interior shadows, however with All Natural installed some of
the interiors (primarily walls and floor meshes) will not currently allow shadows to be cast on them. I've discovered the reason behind this and it
appears that this mod adds the ability for them to Parallax. I'm sure in time Oblivion Reloaded will update its interior shadows to include parallax meshes, but either way this mod removes the flag to what I can find is a useless feature.
I'm almost 99% certain that this a left over edit that was never reverted as not all of All Natural's interiors are affected in fact Chorrol and Skingrad do not have this edit applied to their interior. If anyone has any insight as to other wise why this was done please mention as its kind of been bugging me for a week trying to figure out why.

Should I use this?

So what I can tell All Natural adding parallax mapping to these meshes is pointless and adds nothing, as the meshes associated do not have their respective textures setup to enable parallax. For reference for a Meshes to parallax it needs this option set to the referenced image and also needs a texture with a set up alpha layer. When a mesh only has the "APPLY_HILIGHT2" but doesn't have an alpha'ed texture and you have the POM option enabled with Oblivion Reloaded you will get a weird double texture effect. So even though you might not care about having interior shadows, this patch will fix the weird double texture when the POM option is enabled.

This mod also includes some fixes from the Unofficial Oblivion Patch, so even if you don't use Oblivion Reloaded there are still some benefits from using this patch.

How to INSTALL

Drop the files into your /Data folder or use wyre bash/mod organizer of choice.


CREDITS

Thanks to the All Natural devs for making an awesome mod - https://www.nexusmods.com/oblivion/mods/18305

Also thanks to the UOP devs for fixing Oblivion - https://www.nexusmods.com/oblivion/mods/5296