I've been getting this weird glitch where from time to time I can't loot the enemy (clicking on the enemy corpse doesn't do anything) I killed in one sneak ranged kill, and the combat music doesn't stop. Using the console command "player.scaonactor" stops the combat mode (along with the combat music), but it still wouldn't let me loot the enemy.
This only happens when I one-shot range sneak kill. It doesn't happen at all if it took more than 1 hits to kill.
So after enabling/disabling mods, I found that disabling Ascension makes the issue go away. After disabling Ascension, I loaded a save where I had a daedroth right in front of me and was experiencing the said glitch, killed it in one hit (had to increase my marksman skill to 200 to one-shot kill it). The combat music didn't play and I could loot it. Just to make sure, I moved on ahead a bit and killed another daedroth and the issue was not there.
I encountered the exact same issue. My mod setup was based on PushTheWinButton's Through The Valleys guide (nothing more). After multiple experiments of disabling/enabling mods, resetting load order and rebuilding bashed patch, I identified Ascension was causing the bug. It is as ijustwantthepatchplease said : it seems it happens when you hit just the right amount of damage to kill the creature while sneaking.
I managed to reproduce the issue from a clean save, with (only) Ascension mod installed and a bashed patch (with same options as recommended in Through The Valleys guide). To reproduce the issue, follow these steps :
- launch new game, create character - decrease the difficulty two steps (click twice on left arrow next to difficulty slider in gameplay menu) - follow emperor and the guards, then the walls fall to the right and rats attack. kill the rats - at this point you are in a room with a skeleton that you can loot and a rat somewhere. Not sure it matters but I did not kill this rat - (optional) go to a shadowy spot (to make sure the Wraith we will spawn will not see us) - while in sneak mode, enter following commands : - player.setlevel 35 - player.setav blade 100 - player.setav strength 100 - player.setav sneak 98 - player.additem 00026b22 1 - player.placeatme 00098301 Note the additem command adds (one) Umbra sword to inventory, and the placeatme command spawns a Wraith at player position - equip Umbra sword - go behing the Wraith and do a power strike on it (while sneaking)
At this point : 1) the Wraith dies with this single blow (x8 damage with ascension mode) 2) you should not be able to loot the remains of the Wraith 3) combat music kicks in (and you are much more easily detected by enemies now, it's like other NPCs/creatures heard you and are on the lookout for you)
I can attest this is also happening to me and is an issue I covered on the TTV modlist page, and upon further investigation It was "found" that this was a vanilla bug that was never triggered on vanilla because of limitations on the original game on Sneak multipliers that are now increased in Ascension. You can lower those multipliers through xEdit in a new hand-made patch and see for yourself. A bandaid was also made on Discord by another user for the battle music thing. However, it still won't let you loot the corpse, sadly. I was personally able to get through that limitation with Loot Menu (which does let you pick things without having you need open the inventory in this scenario), but it seems the problem is far more vast than anyone can spend time on fixing. I'm still posting the link for said fix here again just in case anyone's interested : https://mega.nz/file/MHYmiCoY#Jz9ImYBFTmud_mD2G5T3SmBK3mmte7Kz5P4ERdwhiIA
I'm also afraid the issues goes farther than this bug for sneaking and altogether stealth just seems broken as it is, being barely functional. I've had other things like everyone on a level rushing to me as soon as I attacked a single enemy, or enemies seemingly being too good at detecting me after a while.
Hey man, first of all, awesome mod! Pretty much everything one could want to fix Oblivion's weird level issues. That said, ever since I began playing, an error message has been displayed on my console:
"An expression failed to evaluate to a valid result File: Acension.esp Offset 0x0593 Command: Let Error in script 13057358"
I just ignored it, but can't help but wonder if it's something vital to the mod? Thanks in advance
I wish there was an option to remove running stamina cost. That feature was only bearable in Morrowind because you could fortify speed or fortify jump.
It's a shame that you didn't mention removing certain spell effects such as charm from spellmaking. I like what you've done with level scaling but I'm not a fan of changes like this.
mkay, the complete changelog... like anyone is gonna read those. might wanna mention gamebreaking bs like that in the main desc
edit: that said, changing it with tes4edit rly is quite simple, even for someone who has never used it, like me. open ascension.esp, under "magic effects" find charm + fortify skill rows - right click, remove. done.
I used Wabbajack to install the Through the Valleys overhaul. Great so far, but I seem to be stuck at level 10? The progress to next level bar does not fill when I increase major skills. I know it’s set to 15 but I’m pretty sure I’ve had 15 by now…
Been having a blast with this mod and the recommendations from Through the Valleys. Definitely captures the "feel" of vanilla, it feels like I'm playing the version of the game my nostalgic memories always remember.
I did have a question about the changes to light vs heavy armor balancing. The mod description says,
"Light Armor master rank bonus has also been reduced, meaning that heavy armour will always provide more protection than light, making it the armour of choice for tank characters."
Was the Heavy Armor master rank bonus also reduced so that light armor will always weigh less than heavy? Otherwise, it seems that by endgame heavy armor will be objectively superior to wear since both master perks reduce worn armor weight to 0.
What exactly are the changes to hand-to-hand combat this mod makes? I've always like the idea of hand-to-hand - an attack skill that's less about dealing health damage and more about fatiguing foes to reduce their damage output - but the mod description only says it makes hand-to-hand more 'viable' without elaborating on how, and the reduced impact fatigue has on weapon damage with this mod sounds like it would hurt hand-to-hand's utility as a debuffing skill.
I thought I made a post about this rather than just a bug report but I must have forgotten:
When I fight Mythic Dawn members who use bound weapons, they will sheathe and unsheathe their weapons when I hit them, usually after every time I do damage. Tested with no other mods installed, still happens.
I figured out it's the changes to Hand-to-Hand damage causing it. I used xEdit to change fHandHealthMax back to 15 (default) and only the Mythic Dawn who had bound daggers kept trying to sheathe them; I changed it to much higher (40) and bound mace users kept trying to sheathe their weapons too. So basically they want to fight with unarmed to do more damage but they're unable to. I have no experience with modding Bethesda games so I don't know how to fix this whilst keeping the hand to hand changes intact.
You can try editing the fhand minumum value which ascension changes as well. its not just the max value. in fact i think you can keep the max at twenty and if you lower fhandmin back to vanilla settings you should be good
800 comments
This only happens when I one-shot range sneak kill. It doesn't happen at all if it took more than 1 hits to kill.
So after enabling/disabling mods, I found that disabling Ascension makes the issue go away. After disabling Ascension, I loaded a save where I had a daedroth right in front of me and was experiencing the said glitch, killed it in one hit (had to increase my marksman skill to 200 to one-shot kill it). The combat music didn't play and I could loot it. Just to make sure, I moved on ahead a bit and killed another daedroth and the issue was not there.
I managed to reproduce the issue from a clean save, with (only) Ascension mod installed and a bashed patch (with same options as recommended in Through The Valleys guide).
To reproduce the issue, follow these steps :
- launch new game, create character
- decrease the difficulty two steps (click twice on left arrow next to difficulty slider in gameplay menu)
- follow emperor and the guards, then the walls fall to the right and rats attack. kill the rats
- at this point you are in a room with a skeleton that you can loot and a rat somewhere. Not sure it matters but I did not kill this rat
- (optional) go to a shadowy spot (to make sure the Wraith we will spawn will not see us)
- while in sneak mode, enter following commands :
- player.setlevel 35
- player.setav blade 100
- player.setav strength 100
- player.setav sneak 98
- player.additem 00026b22 1
- player.placeatme 00098301
Note the additem command adds (one) Umbra sword to inventory, and the placeatme command spawns a Wraith at player position
- equip Umbra sword
- go behing the Wraith and do a power strike on it (while sneaking)
At this point :
1) the Wraith dies with this single blow (x8 damage with ascension mode)
2) you should not be able to loot the remains of the Wraith
3) combat music kicks in (and you are much more easily detected by enemies now, it's like other NPCs/creatures heard you and are on the lookout for you)
A bandaid was also made on Discord by another user for the battle music thing. However, it still won't let you loot the corpse, sadly. I was personally able to get through that limitation with Loot Menu (which does let you pick things without having you need open the inventory in this scenario), but it seems the problem is far more vast than anyone can spend time on fixing. I'm still posting the link for said fix here again just in case anyone's interested : https://mega.nz/file/MHYmiCoY#Jz9ImYBFTmud_mD2G5T3SmBK3mmte7Kz5P4ERdwhiIA
I'm also afraid the issues goes farther than this bug for sneaking and altogether stealth just seems broken as it is, being barely functional. I've had other things like everyone on a level rushing to me as soon as I attacked a single enemy, or enemies seemingly being too good at detecting me after a while.
"An expression failed to evaluate to a valid result
File: Acension.esp Offset 0x0593 Command: Let
Error in script 13057358"
I just ignored it, but can't help but wonder if it's something vital to the mod? Thanks in advance
might wanna mention gamebreaking bs like that in the main desc
edit: that said, changing it with tes4edit rly is quite simple, even for someone who has never used it, like me.
open ascension.esp, under "magic effects" find charm + fortify skill rows - right click, remove. done.
I did have a question about the changes to light vs heavy armor balancing. The mod description says,
"Light Armor master rank bonus has also been reduced, meaning that heavy armour will always provide more protection than light, making it the armour of choice for tank characters."
Was the Heavy Armor master rank bonus also reduced so that light armor will always weigh less than heavy? Otherwise, it seems that by endgame heavy armor will be objectively superior to wear since both master perks reduce worn armor weight to 0.
Like the mundane ring and amulet of axes, nerfed? Removed?
When I fight Mythic Dawn members who use bound weapons, they will sheathe and unsheathe their weapons when I hit them, usually after every time I do damage. Tested with no other mods installed, still happens.
I figured out it's the changes to Hand-to-Hand damage causing it. I used xEdit to change fHandHealthMax back to 15 (default) and only the Mythic Dawn who had bound daggers kept trying to sheathe them; I changed it to much higher (40) and bound mace users kept trying to sheathe their weapons too. So basically they want to fight with unarmed to do more damage but they're unable to. I have no experience with modding Bethesda games so I don't know how to fix this whilst keeping the hand to hand changes intact.