Oblivion

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Zeus9001

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Zeus9001

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About this mod

Adds 6 new variants of vanilla classes, based on my opinions on what they should have been and/or past incarnations. Comes with built in descriptions and doesn't replace vanilla classes.

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Adds 6 new variants of vanilla classes, based on my opinions on what they should have been and/or past incarnations.

These do NOT replace vanilla classes, instead adding new classes with the same names as the vanilla ones!

I was a bit confused/disappointed by some of the major skill choices (and descriptions) for my favorite classes (from a role-playing standpoint) and by custom classes' lack of descriptions, so I made a couple of variants that, in my opinion, fit a bit better.

Important to note is that I play using Ulitmate Levelling at the moment. I have not tested their game-play viability with the vanilla system.

This pack was originally made for personal use and is not meant as a complete rework, though I might add new class variations later.
Would definitely be interested to hear your opinions on the vanilla classes and how you think they should have looked.


Archer
"Fighters specializing in long-range combat and rapid movement. They keep enemies at distance with ranged attacks and engage them in melee after they are wounded and weary."

Combat
Agility/Strength

Marksman
Blade
Blunt
Block (replaces Hand-to-Hand)
Light Armor
Athletics (replaces Armorer)
Sneak

Crusader
"Heavily armored warriors with spellcasting powers and medicinal knowledge. They hunt monsters and villains, making themselves rich by plunder in the process."

Combat
Strength/Willpower

Blunt
Blade
Block (replaces Hand-to-Hand)
Heavy Armor
Destruction
Restoration
Alchemy (replaces Athletics)

Healer
"Spellcasters who swear solemn oaths to heal the afflicted and cure the diseased. They defend themselves with reason and disabling magic, relying on deadly force only in extremity."

Magic
Willpower/Personality


Restoration
Alchemy
Alteration
Mysticism (replaces Mercantile)
Illusion
Speechcraft
Blunt (replaces Destruction)

Knight
"Civilized warriors, schooled in letters and courtesy, governed by the codes of chivalry. In addition to the arts of war, they study healing lore."

Combat
Strength/Personality


Blade
Blunt
Block
Heavy Armor
Speechcraft
Mercantile (replaces Hand-to-Hand)
Restoration (replaces Illusion)

Monk
"Students of the ancient martial art of hand-to-hand combat. They avoid detection by stealth and mobility, and are skilled with ranged weapons."

Stealth
Agility/Willpower


Hand-to-Hand
Marksman
Athletics
Acrobatics
Sneak
Alteration
Restoration (replaces Security)

Nightblade
"Covert agents who use magic and alchemy to enhance concealment and stealthy close combat. They have a sinister reputation, since many are thieves, enforcers or assassins."

Magic
Speed/Intelligence (was Speed/Willpower)


Blade
Illusion (replaces Destruction)
Mysticism (replaces Alteration)
Alchemy (replaces Restoration)
Sneak (replaces Athletics)
Light Armor
Acrobatics


Enjoy!