File information

Last updated

Original upload

Created by

PushTheWinButton

Uploaded by

PushTheWinButton

Virus scan

Safe to use

39 comments

  1. tobyshg
    tobyshg
    • supporter
    • 0 kudos
    for some reason this is not working with dwarven armour, whenever i equip one the other is taken off. 
  2. TylerDJ123
    TylerDJ123
    • member
    • 7 kudos
    Unfortunately I can't use this as it conflicts with Natural Environments causing the rain every 10 seconds bug.

    EDIT: Used a patch from another modder that makes the new weather effects work with Oblivion's vanilla weather system and that fixed the issue.. Kinda. The backpacks and cloaks are awesome though.
  3. RandomCrow
    RandomCrow
    • member
    • 3 kudos
    Hey PushTheWinButton, I really like the simplicity and usefulness of this mod while staying lore friendly. I thought it could use some improvements to its funcionality though, so I made a few changes in the script:

    - Removed item added/removed/equipped/unequipped messages to avoid spam;
    - Applied backpack encumbrance changes via script, removing the need for casting the feather spell everytime a backpack is equipped;
    - Extra Pockets is now a dummy ability instead of a lesser power (Doesn't change anything gameplaywise);
    - The combined version of cloak + backpack will only be equipped if the player equips a cloak while having a backpack already equipped (or vice versa), as opposed to automatically equipping both when equipping a cloak.

    I mostly did this for myself but I could send it to you if you're interested in taking a look. It does require OBSE though, which I understand your current version doesn't.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,774 kudos
      I deliberately made this without OBSE so I’m aware that minor changes could be made using it, but the functionality won’t change. I’m not interested in implementing the increased carryweight by script, because I assume you’ve used ModAV, which leads to issues in some cases.
    2. RandomCrow
      RandomCrow
      • member
      • 3 kudos
      I understand, thanks for answering. I did use ModAv which definitely caused some headaches :p
  4. Akeloooo
    Akeloooo
    • member
    • 0 kudos
    Unfortunately your boots clip through the cloak when you are running. It would be better if the cloaks were a little bit shorter.
  5. Shade999
    Shade999
    • supporter
    • 2 kudos
    Hello,i have a question out of curiosity.I compared your optional files mod with this backpack mod https://www.nexusmods.com/oblivion/mods/48574?tab=description using tes4edit.Under the enchantment category,thy are both pretty much the same except your mod has "health" under enchanment--effect--actor values while the other one has "encumbrance" there.Is this to avoid this Engine bug thing?
    By the way, could i remove the feather effect so that the backpack is just a visual thing?
  6. nintai83
    nintai83
    • supporter
    • 63 kudos
    Is there going to be a version that doesn't use the tail slot? Nearly every other extra equipment mod uses the tail slot.

    I attempted to change the bipod slot to amulet "that slot should be covered under a cloak anyway" in tes4edit and that was successful but it would seem I also have to change the corresponding slot in nifscope and I don't have that or know how to use it.
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,774 kudos
      I’m pretty sure that changing the slot in xEdit is all that’s needed. Most armours don’t show amulets, though.
    2. nintai83
      nintai83
      • supporter
      • 63 kudos
      That is probably what it was. Thank you for telling me about the amulet slot.
    3. kallekukhuve
      kallekukhuve
      • supporter
      • 11 kudos
      Have you tried to set it to no slot? If I recall correctly I did that with a bag and it worked. In the CS you don't have to pick a slot for clothing items.
  7. falloutnut194567
    falloutnut194567
    • member
    • 3 kudos
    Hi,

    Can you make a version with backpacks only?

    Or make it compatible with Capes and Cloaks? if it isn't compatible already?
  8. Axel8686
    Axel8686
    • member
    • 0 kudos
    Soooo, I have tried numerous different cloak mods so far. I like the look of this one the most so far. However, when I activate the mod in Vortex and then go in-game, the cloaks and backpacks are nowhere to be found. I've even tried creating a different character but they still don't show up. 
    1. PushTheWinButton
      PushTheWinButton
      • premium
      • 1,774 kudos
      Probably a result of Vortex’s obtuse load order management. I’d say to try moving it to the end of your load order, but Vortex doesn’t let you do that. You’ll need to check in TES4Edit for conflicts and make a patch.

      I recommend Mod Organizer 2, btw.
    2. minos1984
      minos1984
      • member
      • 3 kudos
      I had to wait over 3 Days ingame till they showed up in the Shops.

      Maybe its the same Problem for you.
  9. ir4n
    ir4n
    • member
    • 28 kudos
    Would be really nice if MOO/OOO cloaks and backpacks were implemented that way
  10. DiegoReyes1995
    DiegoReyes1995
    • member
    • 1 kudos
    Can you make a version where the arrows' quiver doesn't clip the backpack.