Oblivion
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SBModding

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SBModding

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About this mod

This is a replacer plugin for Oscuro's Oblivion Overhaul v1.5.12.
- Resolves all conflicts with the Unofficial Oblivion Patch.
- Adds Link support for OOO.
- Optional Creature Spawn Chance Fix for OOO.

I will use this page to add a few new features and improvements to OOO over time.

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This is a replacer plugin for Oscuro's Oblivion Overhaul v1.5.12.

 - Resolves all conflicts with the Unofficial Oblivion Patch v3.5.6b.
 - Adds LINK support for OOO.
 - Optional Creature Spawn Chance Fix for OOO.

There is a version for with and without Shivering Isles. Difference is just a minor script change. The OOO KOTN patch is also included.

UOP Fixes:
- Eg: In OOO the Gray Fox cowl adds some spells to the player on equip by altering the TG script, however; fixes made to the same script by the unofficial patch overwrite this feature in OOO.
- I have merged and resolved the changes so that we get the best of both mods.
- This goes beyond what the bashed patch can do as these scripts were re-written and re-compiled.
- There are several Script and Quest based conflicts like this.
LINK:
- All 'ini' options working.
- See Pictures.
Creature Spawn Chance Fix:
 - Also included is an OOO version of This mod by PushTheWinButton. (All credit to them for the idea and check out their other awesome mods).
- This improves the way the game handles creature spawns for a bit more unpredictability. I recommend it. Load after the bashed patch; you can add a rule in LOOT to load after bashed patch so you don't have to move it manually everytime.

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Also included is a replacer plugin for OOOExtended.esp and OOOShiveringIsles.esp bringing forward UOP changes and fixing some bugs like Traven getting too much resist magic from bashed patch.

***I added an optional version of OOOExtended with no wigs, fake ears, or shoulder parrots.

OOO Cobl Tweaks plugin - updated for UOP and OOO 1.5.11, also contains all necessary SI tweaks, so "Cobl Tweaks - SI.esp" is no longer needed. Just use this.

* This new plugin should be compatible with everything that OOO is compatible with. If you are using 100+ different mods and experience problems, please consider that it might be a conflict caused by using 100+ different mods.