About this mod
This mod was suggested by NCRSoleSurvivor after I released my "The Lost Spires - Cleaned Up Scribe" mod to achieve a similar effect for the tavern that is burned down in Ruined Tails Tale. After the Ruined Tails Tale quest reaches a certain point, the tavern ruins are cleaned up.
- Requirements
- Permissions and credits
Version 1.0
by AsteriaSennall
REQUIREMENTS
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Ruined Tails Tale - https://www.nexusmods.com/oblivion/mods/3027
INSTALLATION
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Copy the esp into the Oblivion game Data directory.
Activate the mod in your load order. This esp must load AFTER Ruin Tails Tale.
!!WARNING!!
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I have not played Ruined Tails Tale yet, so I have not been able to test this mod in action with the full
questline. This mod is very simple, though, because it only adds an 'invisible' new quest that checks
the stage of the Ruined Tails Tale questline and takes effect when the quest labelled ZZRTT1 in the
construction set gets to a certain stage. It then disables ruin pieces in the original mod and enables
some rocks that my mod adds over the unsightly area. This is the exact same method I used for my
The Lost Spires - Cleaned Up Scribe mod that I know works. I also used the console to advance the
Ruined Tails Tale quest to the point where mine takes effect and saw it working (screenshots of this
happening) so it's probably completely safe. Still, I would recommend that you make sure you keep
saves from before you enable this mod before you test it out for yourself.
Please let me know in the Posts tab if you can confirm it's working!
DESCRIPTION
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This mod was suggested by NCRSoleSurvivor after I released my "The Lost Spires - Cleaned Up Scribe" mod.
It adds one more stage of evolution to the Tavern of the Battered Dragon added by the mod Ruined Tails Tale
near the Wawnet Inn. The original mod has the Inn burn, then become a ruins after a set amount of time and
this mod has the ruined pieces eventually disappear a while later in the questline.
You can activate this mod at any point, regardless of your progress in Ruined Tails Tale and still have it
work as intended. Because I've never actually played Ruined Tails Tale, the best way I can describe when, exactly,
the ruins will disappear is after you wake up in a dream world and receive a quest message that says:
"I have awoken to find myself in some sort of surreal void. Surely it must be a dream, yet it feels so real.
I must be here for a reason..." If you've gotten farther than that point already (including completing the mod),
then the ruins will immediately be cleaned up once you load your save with my mod active.
CREDITS
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Thank you to NCRSoleSurvivor for the suggestion! Hopefully others wanted the same thing and now I've got a reason
to finally play this mod that I've heard so many good things about!
And of course thank you to Simyaz for Ruined Tails Tale and Malevolent and Tears of The Fiend. I actually played
those two already! :)
Many thanks to all the Oblivion modding community, many of whom provide me with the countless other
mods I thoroughly enjoy. I hope that my little mod here can made the game experience a little better
for those of you who have improved mine!