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Created by
VincentPacceus for the Tower and Lolinilandecadon for the additionsUploaded by
LolinilandecadonVirus scan
About this mod
Based on Saruman's Tower https://www.nexusmods.com/oblivion/mods/45622 by VincentPacceus.
First I redone the textures to make the look closer to the movie, then I added the Staircase, the Library… and the Uruk-cave ;)
Also added two quests.
Now that the whole thing is about as I had intended it, I'll work for it in O-MERP.
- Requirements
- Permissions and credits
Based on Saruman's Tower https://www.nexusmods.com/oblivion/mods/45622 by VincentPacceus.First I redone the textures to make the look closer to the movie, then I added the Staircase, the Library… and the Uruk-cave ;)
Also added two quests.Now that the whole thing is about as I had intended it, I'll work for it in O-MERP.
Of course I asked him permission to modify his WONDERFUL work, but had no reply. The last time he replied to anything was in mid-2015 :/
Initially I planned it for O-MERP (Middle-Earth over Oblivion), via the additions and fixes I have been doing with the MERPPlus add-on https://www.nexusmods.com/oblivion/mods/48823
But the 4GB+ of data required to work in this environment needed 10 minutes, so I worked in Tamriel. So… why not publish it for Tamriel!
You need nothing more than the latest Oblivion and OBSE.
The add-on is heavy… I was "a bit" carried away with the Library, heading to 300MB of textures!
--------- WARNING WARNING WARNING ----------
The Library needs several minutes to load… If you get bored, you can go into the folder
textures/update08/orthanc/200317/
create a subfolder and dump there all the xxxx_s.dds textures. These specular textures add a nice effect -at short range-
You can do the same with the xxxx_n.dds, which are the normale textures. At the cost of no more (fake) relief on the related textures.
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The Tower is just south of Echo Cave (the lair of Mannimarco).
When compared to the original mode:
*I removed
-The Altars and the Soul Gems in the Study as they are not suited for O-MERP.
-The Uruks in the Grey Mare at Chorrol and anything related, because they interfered with those in the Cave.
-The spelltome giving access to the top of the Tower. It required 50 in some skill, again not suited for O-MERP. Access is given via a teleport pad in the Highest Chamber.
-The trip to Chorrol for Wormtongue (no Chorrol in O-MERP).
-A number of lights in the Throne level, as they killed the framerate.
*I changed
-The teleport pad between the 1st and 2nd level, replaced with a long staircase.
-The Spellmaking altar, moved in the Highest Chamber.
-All the textures, giving a look MUCH closer to the movie.
*I added
-The long staircase with the Admission Desk and the Elevator.
-Grima now sells (with a hefty commission) the passes to open the doors along the staircase, and use the elevator. Plus a Lifetime Membership which comes with a very useful White-Hand Shirt ;)
-The Library… more fun and troubles for me. Very scenic by night, and a place to advance one of the quests.
-One room with suspicious storage.
-The Highest Chamber, with the Spellmaking altar (and the related quest), plus access to the top of the Tower.
-The Uruk-Cave under Orthanc, directly inspired by the movie. You'll see Saruman patrolling there to overlook the Spawning Pits where more Uruks are raised, and also a good score of full-featured Uruks -who will eat you at any time (except when they sleep)… unless… up to you to find how ;)
6 slaves too, labouring the mud where the Uruks grow. If you are using some "Stark Reality" add-on, you'll have some sight as they are not fully dressed ;)
The 2nd quest is to access this cave.
-Dungeons, but nothing in there. Saruman had no time yet to populate them.
-A cave with more Uruks, heading outside.
ALL the NPCs in there have a specific schedule which can be viewed as a (poor) tentative as a motion picture ;)
So don't be happy with just a quick look! Go back at different times…