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Created by
brother123 lunasprite13 WezEllisonUploaded by
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About this mod
More difference in faction costumes: Mythic Dawn, Mages guild, Necromancers, Chapels.
- Requirements
- Permissions and credits
I noticed that oblivion factions are not very precise in their costumes. This mod adjusts the issue.
* Mythic Dawn
Change Mankar Camoran's robe to normal Mythic Dawn robes' mesh and texture. Show necklace. Same effects.
No confuse look to the Arch-Mage robe.
* Mages guild
Change all battlemages' armor to imperial style (upper armor+lower robe). All equip sliver form of their origin weapons.
This makes mages guild a more official department of the empire.
* Necromancers
Change all conjurers' robe to necromancer robe. To show they are already expelled by the Mages guild and become necromancers.
This explains the threat of necromancing to cyrodiil.
version 1: Conjurers are not the same faction with necromancers.
version 2: Conjurers are the same factions with other necromancers. They all obey mannimarco.
* Chapels
Change all chapel primates' clothes to white/healer robes. Female characters have hoods. To give more religion looks.
I also make patches to Knight dlc, spelltomb dlc and OCO v2.
Installation:
1. Intall manually or with Obmm.
2. Mod load order in Obmm:
Knight (if)
dlcspelltomb (if)
dawnrobes
magerobes
PrimateRobes
knightpatch (If using Knight dlc)
spelltombpatch (if using spelltomb dlc)
Oblivion_Character_Overhaul (if using OCO v2, must load at the end)
Note: Oblivion_Character_Overhaul.esp is used to replace the esp, back up first.