Oblivion
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brother123 lunasprite13 WezEllison

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brother123

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About this mod

More difference in faction costumes: Mythic Dawn, Mages guild, Necromancers, Chapels.

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Description:

I noticed that oblivion factions are not very precise in their costumes. This mod adjusts the issue. 

* Mythic Dawn
  Change Mankar Camoran's robe to normal Mythic Dawn robes' mesh and texture. Show necklace. Same effects. 
  No confuse look to the Arch-Mage robe. 

* Mages guild
  Change all battlemages' armor to imperial style (upper armor+lower robe). All equip sliver form of their origin weapons.
  This makes mages guild a more official department of the empire. 

* Necromancers
   Change all conjurers' robe to necromancer robe. To show they are already expelled by the Mages guild and become necromancers.
   This explains the threat of necromancing to cyrodiil.
                                                      
   version 1: Conjurers are not the same faction with necromancers. 
   version 2: Conjurers are the same factions with other necromancers. They all obey mannimarco. 

* Chapels
  Change all chapel primates' clothes to white/healer robes. Female characters have hoods. To give more religion looks. 


I also make patches to Knight dlc, spelltomb dlc and OCO v2.


Installation:


1. Intall manually or with Obmm. 
2. Mod load order in Obmm:
     
    Knight (if)

    dlcspelltomb (if)

    dawnrobes

    magerobes

    PrimateRobes
    
    knightpatch (If using Knight dlc)

    spelltombpatch (if using spelltomb dlc)
 
    Oblivion_Character_Overhaul (if using OCO v2, must load at the end)

    Note:  Oblivion_Character_Overhaul.esp is used to replace the esp, back up first.