Oblivion
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Swizzarmyzzz

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Swizzarmyzzz

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About this mod

Version 2 Now Released!
- New abilities and powers for each class
- 2 new classes

A lore-friendly, and minimalist improvement to the class system in Oblivion. This mod unlocks previously unplayable vanilla classes, adds a multitude of new and varied classes, adds new descriptions for vanilla classes and gives each class new ab

Requirements
Permissions and credits
Changelogs
Version 2 Now Released!
- New abilities and powers for each class
- 2 new classes
(Penitent & Plague Doctor)
- Updated some class descriptions
- Grammar fixes



Contents:
1.) Description
2.) Versions
3.) Requirements
4.) Installation
5.) Load Order
6.) Compatibility
7.) Modding Process
8.) Requests
9.) History
10.) Credits

11.) Personal Load Order / Install Guide

(SZCO = Swizzarmyzzz Class Overhaul (for short))

Description:

I find the selection of vanilla classes rather underwhelming, and I dislike having to
create a custom class every time I play, so I have attempted to remedy this by
making picking a premade class more varied and enjoyable. The main features of
the mod are:

- New and improved vanilla class descriptions
- Unlocked 22 previously unplayable vanilla classes and added lore-fitting descriptions
- Added 22 new and varied classes with lore-fitting descriptions
- Given each class new powers and passive abilities!

(Unplayable vanilla classes are not edited at all, I just added new class
records with exact same stats. Did this to help reduce conflicts.)

 (Thank you to all the mod authors who made this possible! :))

Details of New Classes, Descriptions and Powers/Abilities in Spoiler Below:
Spoiler:  
Show

(I have not edited the vanilla classes stats and features, just the description. If you would like a rundown of the vanilla classes, just check out this link - https://en.m.uesp.net/wiki/Oblivion:Classes)


Versions:
Only use one version!

SZCO - Version 2 (Recommended):
- New and improved vanilla class descriptions
- Unlocked 22 previously unplayable vanilla classes and added lore-fitting descriptions
- Added 22 new and varied classes with lore-fitting descriptions
- Given each class new powers and passive abilities


(Vanilla records changed)


Old Versions (Not Recommended):

SZCO – All in One - Version 1:

- This is the all in one version!
- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions
- Adds 20 new and varied classes, and added lore-fitting descriptions
- Adds new and improved vanilla class descriptions
- Use this version if you want a large selection of new classes (42 to be precise), and
also want new vanilla class descriptions

(Vanilla records changed)


SZCO Variant A – Playable Vanilla Classes:

- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions
- Use this version if you just want a few new classes (22 to be precise)

(No vanilla records changed)

SZCO Variant B – Playable Vanilla Classes + New Classes:
- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions
- Adds 20 new and varied classes, and added lore-fitting descriptions
- Use this version if you want a large selection of new classes (42 to be precise)

(No vanilla records changed)

SZCO Variant C – Playable Vanilla Classes + New Vanilla Descriptions:
- Introduces 22 previously unplayable vanilla classes, and added new lore-fitting descriptions
- Adds new and improved vanilla class descriptions
- Use this version if you just want a few new classes (22 to be precise), but also want
new vanilla class descriptions

(Vanilla records changed)


SZCO - Custom Request 1 (NOT RECOMMENDED):
- Same as the all in one version, except incorporates changes from nexus mod 'A Purist Fix for Default Classes' as requested by a member of the nexus mods community
- Not recommended, as edits vanilla classes major skills, potentially causing issues in game
- Use at your own risk!

(Vanilla records changed)


Requirements:
- Just vanilla Oblivion!



Installation:
- Simply unpack into your Oblivion data directory
- Enable the.esp file


Load Order:
- Make sure it loads after the Unofficial Oblivion Patch
- Make sure it loads after Oblivifall – Races and Class Descriptions (recommend not using
both at the same time)
- If using a bashed patch load order shouldn’t matter too much (if you are worried just have
a quick look in tes4edit to see if anything is overwriting this, or this is
overwriting anything else)
- If not using a bashed patch (you really should be), towards the bottom of the load
order, again shouldn’t really matter as very few mods alter vanilla classes



Compatibility:
My mod shouldn’t cause problems with any other mods.

Unofficial Oblivion Patch...
- Fully compatible. The above mod adds some spelling/grammar corrections to class descriptions,
however some versions of this mod add new vanilla class descriptions. Overwriting the
UOP changes for this is fine. Therefore, make sure Unofficial Oblivion Patch loads first.

Oblivifall – Races and Classes Descriptions…
- Fully compatible. Many of the features of the above mod are present in the All in one version
and variant C, therefore you should pick one or the other, not both. Or if you want the race
and skill descriptions from the above mod, just make sure it loads before my mod.

Mephaniels New Classes…
- Fully compatible, however not much point running them together. All of the classes added
by the above mod are featured in the All in one version and variant B of this mod, and the
above mod also enables some previously unplayable vanilla classes, much like all versions
of this mod. Therefore, you should pick one or the other, not both.

YJ’s Unlocked Classes…
- Fully compatible, however not much point running them together.
The above mod unlocks previously unplayable vanilla classes, much like all versions of
this mod. Therefore, you should pick one or the other, not both.


Modding Process:
I made this mod purely using Tes4edit, Wrye Bash, a word document, a lot of internet
browsing, and more of my spare time than I’d care to say…


Requests:
I'm happy to add any custom classes you would like, just add a comment or drop me a PM with the details and I will try my best :)
Let me know...
- Class Name
- Major Skills
- Primary Attributes
- Specialization
- Preferred icon
- Custom description
- Powers & Abilities
(If you are not sure on some of these I can come up with them myself)


History:
28/03/2020 – Initial Release

30/03/2020 - Added PDF with details of all new classes including; primary attributes, major skills, specialization and class description.
24/07/2021 - Release of Custom Request 1
29/01/2023 - Release of SZCO - Version 2 & SZCO - Class Details - Version 2
30/01/2023 - Renamed .esp file for version 2, preventing a small issue

Credits:

Glowplug - Without Glowplug Version 2 would not have been possible. Glowplug is
responsible for all the scrpting in this mod and they even created a custom application
to help me finish this mod myself. I cannot thank you enough.

thekingyj - The mod YJ’s unlocked classes inspired me to make this, and laid the
foundation for it, I would not have made this mod if not for this one. Thank
you.

Mephaniel – Many of the new classes added by this mod are from Mephaniels New Classes mod,
my mod would not have been possible without this mod. Thank you.

Cliffworms – Most of the new vanilla class descriptions are from his mod Oblivifall – Races
and Classes descriptions, and they are top quality. Thank you.

D&D Wiki – Many of the class descriptions used in this mod were taken/heavily inspired
by content on this website, shout out to all the homebrew authors who made this
possible. Thank you.

Art Falmingaid - Changes to vanilla classes major skills in Custom Request 1 were taken from
the mod A Purist Fix for Default Classes.


My Personal Mod List / Install Guide:


(This is primarily for me, not quite fit for public consumption, but feel free to have a look)

Spoiler:  
Show