You can already do this... You must use console commands to begin Nehrimblivion in the first place. Just cow back to Cyrodiil when you are finished. But it's probably simplest to just play Nehrim straight through at some point and then deactivate it once you cow back to Cyrodiil or wherever, since leveling is completely controlled by the Nehrim system for as long as it is active in your playlist.
In Nehrim's leveling system you get EP when you kill creatures/NPCs. But you only get EP from Nehrim's creatures/NPCs, not from Oblivion's creatures/NPCs, so it's not recommended to use Nehrim's leveling system outside of Nehrim.
Anyone else getting missing distantLODs? Mountains are transparent. I tried almost everything such as copying the DistantLOD from Nehrim standalone version and using TES4LODGen after enabling Nehrimblivion the first time and nothing works. Any help would be appreciated.
Is that transparent at a distance and then they pop into view at some point?
When you run TES4LODGen, before you close the window, save all the text to a text file and you can see if it's working. You can also look in Data\DistantLOD itself and compare with and without Nehrim and see if it's working.
Yes, distant land is transparent yet I see the tree and architecture meshes floating. The land pops in when I get close enough. I'm wondering what's causing this, if it's a load order issue or mod conflict. I checked my DistantLOD folder and the lod files are all there.
Thinking about it now I think the LODGen is for the architecture not the land. There is the ini option uGridsToLoad=5 and 5 is the default. It can be increased by odd increments ( 7, 9, etc. ) but too high causes problems with falling through the terrain meshes. I used 9 for a long time but once in a while had the falling through problem. You could try it just to see. Is the problem just Nehrim for sure? What about other new land mods? It doesn't sound like a loading problem if the land eventually pops into view. Sorry I don't have any better ideas. I'll keep thinking. You could ask here "https://forums.nexusmods.com/index.php?/forum/179-oblivion-technical-support/". There are smarter people than me there. Does transparent mean completely invisible? Floating trees is almost normal for me but only at a very far distance. This is the only picture I could find for a comparison:
It's specifically the distant terrain in Nehrim. I use Hammerfell, Elsweyr, Valenwood Improved, etc and the distant terrain works perfectly at a great distance. I can usually see all the way down to Anequina from from the Jeralls.
I get floating trees in Nehrimblivion only. When I'm standing on the Salathin coast beach I can see Erothin floating in mid air with a tree line of mountains behind it but no mountains.
My ini has uGridsToLoad=5. I'll try asking in the forum.
I saw your picture on the other forum and it looked familiar to me because I think I did see a lot of floating trees in the distance and that might be normal. I have theory but first I think you should try changing uGridsToLoad to 9 to see if it makes a difference. I think it should make a difference and will at least give a clue to the problem.
If there's no difference at all in the distance where the terrain pops into view then I don't think that's normal. My theory is that it's because the LOD is working is why you see the floating trees and architecture but why the terrain is missing I don't know and I've looked and I've deleted everything to do with Nehrim.
You need to generate distant landscapes with tes4ll and MPGUI. https://www.nexusmods.com/oblivion/mods/40549 https://www.nexusmods.com/oblivion/mods/41447
"Magic Effect: Burden" has deleted records which I assume are dirty edits and not intentional.
"Quest: MQ01Tate" has deleted stuff as well which I believe are dirty edits. In this case it's NehrimEnglishUpdate.esp that deleted the stuff and when that esp was merged into the new NehrimEnglish.esp the deleted stuff followed.
"Creature: 30SpektralKlauenhauer" has a different spell in the new NehrimEnglish.esp (and in NehrimEnglishUpdate.esp) than it's supposed to have. In Nehrim.esp it has a different spell.
Also in some cases (but not in every case) the translations in NehrimEnglishUpdate.esp is actually worse than in the old NehrimEnglish.esp so when NehrimEnglishUpdate.esp was merged into the new NehrimEnglish.esp the bad translations followed.
Overall NehrimEnglishUpdate.esp (which was merged into the new NehrimEnglish.esp) contained both corrections and some dirty edits.
How easy is it to convert mods made for Nehrim to Nehrimblivion or mods for Nehrimblivion to be used with Nehrim?.... Is it just a matter of changing the masters?
why the npcs of oblivion allways say? Vermin ! All of them ! Their entire pack , these Aeterna . Though I do not wish to appear rude , I must say that I typically avoid the company of your kind . they don't like speak to me? I am not a vampire.I also emptied the number of murders, burglaries, rewards, etc. Anyone else is in a similar situation?
From what I understand Nehrim messes with the way NPCs can greet the player, hence the lines you receive. It's generally better to play nehrim by itself and uninstall it when you're done or use the official conversion mod by itself.
This is a really good way to play Nehrim. For some reason I find this less buggy then the official version and way less buggy then the steam release. Hope its still getting some love
73 comments
Activate Nehrim.esp
Begin mq, save + exit
Activate NehrimData.esp and NehrimEnglish.esp
coc - salen
English translation from omod version allows fast travel, any chance of a fix?
When you run TES4LODGen, before you close the window, save all the text to a text file and you can see if it's working. You can also look in Data\DistantLOD itself and compare with and without Nehrim and see if it's working.
I get floating trees in Nehrimblivion only. When I'm standing on the Salathin coast beach I can see Erothin floating in mid air with a tree line of mountains behind it but no mountains.
My ini has uGridsToLoad=5. I'll try asking in the forum.
https://www.nexusmods.com/oblivion/mods/40549
https://www.nexusmods.com/oblivion/mods/41447
"Magic Effect: Burden" has deleted records which I assume are dirty edits and not intentional.
"Quest: MQ01Tate" has deleted stuff as well which I believe are dirty edits. In this case it's NehrimEnglishUpdate.esp that deleted the stuff and when that esp was merged into the new NehrimEnglish.esp the deleted stuff followed.
"Creature: 30SpektralKlauenhauer" has a different spell in the new NehrimEnglish.esp (and in NehrimEnglishUpdate.esp) than it's supposed to have. In Nehrim.esp it has a different spell.
Also in some cases (but not in every case) the translations in NehrimEnglishUpdate.esp is actually worse than in the old NehrimEnglish.esp so when NehrimEnglishUpdate.esp was merged into the new NehrimEnglish.esp the bad translations followed.
Overall NehrimEnglishUpdate.esp (which was merged into the new NehrimEnglish.esp) contained both corrections and some dirty edits.
Vermin ! All of them ! Their entire pack , these Aeterna .
Though I do not wish to appear rude , I must say that I typically avoid the company of your kind .
they don't like speak to me?
I am not a vampire.I also emptied the number of murders, burglaries, rewards, etc. Anyone else is in a similar situation?