Oblivion

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Mixxa77

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mixxa77

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28 comments

  1. DEEJMASTER333
    DEEJMASTER333
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    In my game the patrol has become split up and I can't find Silgor. I just find the Anvil guards running but I can never locate Sigor and they're never together. Uninstalling and reinstalling didn't fix it.

    Edit: apologies for misspelling his name three times I'm slightly dyslexic
    1. mixxa77
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      Where are they running to? If Silgor is actually still in the world, they should eventually get to him.

      Just to make sure: Tried a clean save with the mod disabled?
    2. DEEJMASTER333
      DEEJMASTER333
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      Yes clean save. They just run towards Anvil usually but I never see Silgor.
  2. kvatchcount
    kvatchcount
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    A fine edition to my load order.
    1. mixxa77
      mixxa77
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  3. jack829x
    jack829x
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    Anyone know what ground texture mod is being used in the screenshots?
  4. sylar0712
    sylar0712
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    I love these mods that add cool details to the game. It would've been awesome if it was official and Silgur would talk about his wife in Anvil.
    Great idea!
    1. MichikoUnknownFox
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      I totally agree. It's often the little things that endear me to games like this, mod-added or not.

      A few voice lines for that may be possible, either by finding somebody with the same voice or by splicing lines from existing voice files. Hmm...
    2. NarftheDownloader
      NarftheDownloader
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      Someone made a tool for using AI/neural networks to generate voices for Elder Scrolls (and other games):

      https://www.nexusmods.com/oblivion/mods/50697

      The voices (using the "better" rather than "fast" quality option) sound "good enough" to me; and it sounds like updates are coming to improve that.
  5. godofthegames12
    godofthegames12
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    can i merge this mod or will it break it
    1. mixxa77
      mixxa77
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      Depends on which mod you are merging it with. If the mod you merge it with does not edit anything around Anvil, then it should be fine.
    2. godofthegames12
      godofthegames12
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      THANKS
  6. DIRTYDESPERAD0
    DIRTYDESPERAD0
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    Just curious - what do you use for your flora mod? I'm adding a whole bunch of things to my game after not playing it for 5 or so years. Excited to add this one!
    1. mixxa77
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      I think I used a few, the ones I remember from the top of my head are the following excellent mods:
      Arboretum https://www.nexusmods.com/oblivion/mods/45521 and Grass Overhaul https://www.nexusmods.com/oblivion/mods/42400 with the atlas textures https://www.nexusmods.com/oblivion/mods/49381
  7. Dimitrisgb
    Dimitrisgb
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    I always liked and wanted more mods concerning groups of people fighting. And I like to join their fights.
  8. mhahn123
    mhahn123
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    Nice creation mixxa. One of those things we never knew we needed...until you made it.
    1. mixxa77
      mixxa77
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      Thanks, mhahn!
  9. RoccoMcGirk
    RoccoMcGirk
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    Looks great. One question. If I follow them around on their patrol will I get to see them in action hacking and slashing? LOL
    1. mixxa77
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      Totally possible. Depends on if/how many enemies the game decides to spawn in their way.
  10. Ru5tyShackleford
    Ru5tyShackleford
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    Awesome! Any idea how they react to the areas the HESU mods change?
    1. mixxa77
      mixxa77
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      Not sure, depends on how/if the HESU mods change southern anvil, in specific the very southern cape, red lane camp and Alawens camp.

      But I don't think there should be much issues, if the HESU mods correct the path nodes of the area they edit, the party may just take a bit different route then.
    2. mhahn123
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      HESU lays path grids everywhere it edits so will work fine for any newly added NPCs.