Oblivion
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Venc Ganence

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VencGanence

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About this mod

Vanilla blunt weapons have obscene phantom reach because they're set to have the same reach as their blade equivalent. This mod fixes that by adjusting all vanilla blunt weapons to have reach appropriate to their model size.

Requirements
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Changelogs
------------------DESCRIPTION------------------

Vanilla blunt weapons have a retarded amount of phantom reach, hitting you from over twice their length away. No more!

By lining up the weapons by their grip points, I compared blunt to blade and blunt to blunt and adjusted blunt's reach to more accurately reflect their actual size.

All BluntOneHand weapons are 0.7 Reach
All BluntTwoHand weapons are 0.8 Reach

with the exception of:
Club, 0.8
Mace of the Crusader, 0.8
Volendrung, 0.7*
Rake, 1.0
Hoe, 1.0

Elven Waraxe Speed increased to 1.1
because it's not a special snowflake and just as short as every other waraxe.

*Volendrung is a 0.9 by pure model length, but is gripped so high up it becomes a 0.6.  I said the spike counts to make it 0.7.

To compensate for the reduced reach, Damage and Speed values were increased in the following manner:
War Axe, +1 Damage
Mace, +2 Damage
Battle Axe, +3 Damage +0.1 Speed (0.8 -> 0.9)
Warhammer, +4 Damage +0.1 Speed (0.7 -> 0.8)
Heavy Rake, +2 Damage +0.1 Speed
Hoe, +2 Damage +0.1 Speed
Rockpick Hoe, +2 Damage +0.1 Speed
Replica weapons, damage unchanged


There are two .esp files, the second only adjusts Reach and does not touch Damage/Speed values.  Use only one.

------------------REQUIREMENTS------------------
Oblivion
Shivering Isles
Mehrunes Razor
Knights of the Nine

------------------INSTALLATION------------------
Extract the .esp file into your Oblivion/Data/ folder and enable it in the launcher or your mod manager.

------------------UNINSTALLATION------------------
Disable the .esp and delete it from your Oblivion/Data/ folder.

------------------CHANGELOG------------------
v1.0
 - Added KotN weapons
v0.9
 - Adjusted Damage and Speed values proportional to Reach lost
v0.8
 - Initial Release

------------------CONFLICTS------------------
Any mods that directly modify vanilla BluntTwoHand or BluntOneHand Reach, Damage and Speed values.

------------------COMPATIBILITY------------------
Vanilla Combat Enhanced - uses a script to modify damage instead of directly changing values

------------------KNOWN ISSUES------------------
 - Mod added weapons are unaffected.  This is because there is no global Reach value for weapon types, it has to be set on a per item basis.