Vanilla blunt weapons have obscene phantom reach because they're set to have the same reach as their blade equivalent. This mod fixes that by adjusting all vanilla blunt weapons to have reach appropriate to their model size.
Requirements
DLC requirements
DLC name
Shivering Isles
Knights of the Nine
Mehrune's Razor
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou must get permission to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Added KotN weapons
Ayleid Battle Axe, 0.8 Reach +3 Damage +0.1 Speed
Mace of the Crusader, 0.8 Reach +2 Damage
Version 0.9
Buffed Blunt weapons proportional to their reach lost.
War Axe, +1 Damage
Mace, +2 Damage
Battle Axe, +3 Damage +0.1 Speed (0.8 -> 0.9)
Warhammer, +4 Damage +0.1 Speed (0.7 -> 0.8)
Exceptions:
Replica weapons, damage unchanged
Heavy Rake, +2 Damage +0.1 Speed
Hoe, +2 Damage +0.1 Speed
Rockpick Hoe, +2 Damage +0.1 Speed
SEWeapElvenWarAxeDurable fixed typo: "DurableElven War Axe" -> "Durable Elven War Axe"
Version 0.8
Initial release
------------------DESCRIPTION------------------
Vanilla blunt weapons have a retarded amount of phantom reach, hitting you from over twice their length away. No more!
By lining up the weapons by their grip points, I compared blunt to blade and blunt to blunt and adjusted blunt's reach to more accurately reflect their actual size.
All BluntOneHand weapons are 0.7 Reach All BluntTwoHand weapons are 0.8 Reach
with the exception of: Club, 0.8 Mace of the Crusader, 0.8 Volendrung, 0.7* Rake, 1.0 Hoe, 1.0
Elven Waraxe Speed increased to 1.1 because it's not a special snowflake and just as short as every other waraxe.
*Volendrung is a 0.9 by pure model length, but is gripped so high up it becomes a 0.6. I said the spike counts to make it 0.7.
To compensate for the reduced reach, Damage and Speed values were increased in the following manner: War Axe, +1 Damage Mace, +2 Damage Battle Axe, +3 Damage +0.1 Speed (0.8 -> 0.9) Warhammer, +4 Damage +0.1 Speed (0.7 -> 0.8) Heavy Rake, +2 Damage +0.1 Speed Hoe, +2 Damage +0.1 Speed Rockpick Hoe, +2 Damage +0.1 Speed Replica weapons, damage unchanged
There are two .esp files, the second only adjusts Reach and does not touch Damage/Speed values. Use only one.
------------------REQUIREMENTS------------------ Oblivion Shivering Isles Mehrunes Razor Knights of the Nine
------------------INSTALLATION------------------ Extract the .esp file into your Oblivion/Data/ folder and enable it in the launcher or your mod manager.
------------------UNINSTALLATION------------------ Disable the .esp and delete it from your Oblivion/Data/ folder.
------------------CHANGELOG------------------ v1.0 - Added KotN weapons v0.9 - Adjusted Damage and Speed values proportional to Reach lost v0.8 - Initial Release
------------------CONFLICTS------------------ Any mods that directly modify vanilla BluntTwoHand or BluntOneHand Reach, Damage and Speed values.
------------------COMPATIBILITY------------------ Vanilla Combat Enhanced - uses a script to modify damage instead of directly changing values
------------------KNOWN ISSUES------------------ - Mod added weapons are unaffected. This is because there is no global Reach value for weapon types, it has to be set on a per item basis.