As a general rule, you should only be using a patch or esp replacer for the version it was created for. Unless an author states differently. Otherwise, you're risking that there may be something referenced, which may not exist in an older version. Most likely, if the differences are many and more so if related to some files a mod references, you can assume, that something may not work as intended, from black textures appearing, up to even crashes.
Other possible issues are, that an older version may be so different, that you end up things not fitting together, or with duplicates in the world or any other possible weird occurences. That is of course dependend on the specific mod and the changes between versions. It would require to check every one difference and to compare all files to say, if something is safe to use. So, better just assume, if you have no reason to believe differently, that it actually is a bad idea to mix versions, especially for an ESP.
It's meant for the 6.1 version. It'll work with other versions but I don't know if there might be any strange behaviour because it's a modified version of the 6.1 esp and meant for all of the files that are included with 6.1. Like you won't have land tears or anything but you might be having some bugged out/odd variants of grass and ground cover and such due to possible missing textures or meshes, but I imagine you'd be expecting this using a older version, so uhm, yes, it will still resolve compatibility issues with landscape mods.
Can it work if i will just put this files in GO archive and delete the prev? Like install it in wrye with changed esp, because there is also a patch included.
It's worked for me. UL + GO with changed original ECP with this one, works just fine, thank you!.
Hi Zzima, I tried this esp and the grass is awesome, but I noted problem on the water surface. This let appear big rectangles. Have you seen comments about it.
Thank you! Helped me with "gaps" in terrain with Unique Landscape. Now works great.
But could you explain how to delete 'deactivate' tag in Wrye Bash as you wrote it's better not to deactivate it, because I really can't figure out how to do it. Or upload one esp for Wrye Bash users please!
When in the mods tab of wrye bash, highlight the Grass overhaul.esp and then right click on the bash tags window to the right of the plugins, in this list find the deactivate tag and click it to toggle it off. If you use BOSS to order your plugins may want to create a rule in BOSS to prevent it from adding the tag back to it as well.
Thank you! This mod brought back the small vegetation on the ground OGO implemented, something I didn't even know it existed! I always thought something was missing. Texture seams are still present here and there though.
I'm glad you appreciate this :D The texture seams still present are not due to any mod incompatibilities with OGO and is related to how many textures have been painted onto a cells quads. This can be present without mods conflicting.
Yeah, I read somewhere that there is a limit on how many textures can be present at once in a quad... That's a limitation of the engine basically. Well, not such a big deal, thx to your esp everything looks even better than before! Thanks again. :)
Nice work. This is the way OGO should be. Now we can enjoy the beautiful grass and ground-cover without the problems. Saves an esp slot too! Had a walk around the imperial isle, everything looks good.Thanks for sharing.
Congrats! This is one improvement that was sorely needed due to the huge amount of conflicts it caused. I'll be posting links on the HESU page and all my other mods as well.
19 comments
Is this working with all versions of GO? I mean newest as oldest or only the 6.1 version.
Other possible issues are, that an older version may be so different, that you end up things not fitting together, or with duplicates in the world or any other possible weird occurences. That is of course dependend on the specific mod and the changes between versions. It would require to check every one difference and to compare all files to say, if something is safe to use. So, better just assume, if you have no reason to believe differently, that it actually is a bad idea to mix versions, especially for an ESP.
It's worked for me. UL + GO with changed original ECP with this one, works just fine, thank you!.
I tried this esp and the grass is awesome, but I noted problem on the water surface. This let appear big rectangles. Have you seen comments about it.
But could you explain how to delete 'deactivate' tag in Wrye Bash as you wrote it's better not to deactivate it, because I really can't figure out how to do it. Or upload one esp for Wrye Bash users please!
Thanks
If you use BOSS to order your plugins may want to create a rule in BOSS to prevent it from adding the tag back to it as well.
The texture seams still present are not due to any mod incompatibilities with OGO and is related to how many textures have been painted onto a cells quads. This can be present without mods conflicting.