Oblivion

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Created by

Mixxa77

Uploaded by

mixxa77

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About this mod

Adds multiple (~140) unique new NPCs with new daily schedules to the cities of Cyrodiil to make them feel more alive.

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • German
Changelogs
Donations
Important
=========
This collection includes all of the so far released Crowded Cities Redone mods (Listed below), so make sure to disable/delete the esp's of the single mods if you want to use this all in one esp.

Optional version without the Imperial City also available.
A compatibility patch for Open Cities Reborn by funposter is available at: https://www.nexusmods.com/oblivion/mods/50356

But wait?!
==========
"Why would I use this instead of "Crowded Cities 12", "Better Cities" or any of the other ones?", I can hear you ask. A fair question, I will try to answer it:

Better Cities is huge and does a lot of other stuff besides adding NPCs. It's so huge actually, that I myself never actually installed it, because I was scared of it's size. I wanted something smaller, maybe you do too?
Or what about "Crowded Cities" by bkwyrm13? It does add a lot of NPCs to the cities, however they just seem to wander around at the place they spawn, they don't do much more, which, of course, fills the cities, but I'm not really happy with it.

So this is my try at providing an alternative. The NPCs in this mod are different, they are based on SpiderAkiraC's original mod and his idea of filling each city with unique NPCs with new daily schedules, this mod tries to do exactly that on a somewhat smaller scale while also fixing some errors with the original version.

This mod fills the cities of Cyrodiil with multiple unique new NPCs. These NPCs will sleep, eat, wander around in some parts of the city, visit shops, the chapel, scout around the city, hunt, go adventure, etc.

Description
===========
Adds multiple (~140) unique new NPCs with new daily schedules to the cities of Cyrodiil to make them feel more alive.

Separate "Crowded Cities Redone" Mods
==================================
Bruma - https://www.nexusmods.com/oblivion/mods/49121
Chorrol - https://www.nexusmods.com/oblivion/mods/49153
Cheydinhal - https://www.nexusmods.com/oblivion/mods/49125
Anvil - https://www.nexusmods.com/oblivion/mods/49191
Skingrad - https://www.nexusmods.com/oblivion/mods/49101
Imperial City - https://www.nexusmods.com/oblivion/mods/49302
Bravil - https://www.nexusmods.com/oblivion/mods/49171
Leyawiin - https://www.nexusmods.com/oblivion/mods/49226

Installation
============
Every Mod Manager for Oblivion should be able to handle this, manual install is of course possible too.

Incompatibilities
=================
Chorrol MK2 https://www.nexusmods.com/oblivion/mods/38062
Knightly Armory https://www.nexusmods.com/oblivion/mods/19228

Credits
=======
Mixxa77 - Crowded Cities Redone Series.
SpiderAkiraC - Crowded Cities 2_1 - https://www.nexusmods.com/oblivion/mods/43035
Bethesda - Oblivion.
You - For being you.

Tools Used
==========
TES Construction Set
Construction Set Extender - https://www.nexusmods.com/oblivion/mods/36370
Egg Translator - http://www.ei-der-zeit.com/forum/filebase/index.php?entry/325-egg-translator/
7Zip - https://www.7-zip.org/
TES4Gecko - https://www.nexusmods.com/oblivion/mods/8665
TES4Edit - https://www.nexusmods.com/oblivion/mods/11536
GIMP - https://www.gimp.org/
paint.NET - https://www.getpaint.net/

Permissions
===========
Please refer to the drop-down box above.