wdym drop the textures folder in every file in oblivion's data folder? I put the folder i extracted using WinRAR into the Textures folder in Data. So where exactly am I meant to place the files?
I tried Wrye Bash myself and also found it doesn't seem to work. Before installation, Wrye Bash only finds one texture and claims all others are missing. Once installed, this error disappears, but no textures are replaced. Having uninstalled to get proof of this, nothing shows on "matched" now. https://imgur.com/a/WtdZy5y
You need to install replacer mods like this via Wrye Bash, or run BSA Redirection with OBMM or TESMM, or install the mod SkyBSA. That should take care of your archive invalidation/BSA redirection needs.
I’m running on Wine(skin) and have no problem with archive invalidation. Presumably you’re using Wine in some manner as well, so the stated methods should give you what you need as well.
So I dropped all the folders into my "textures" folder in the "data" folder for oblivion but It doesn't seem to be working. Did I do something wrong? Also my Textures folder was empty except for "Effects" which only has a single file called "TerrainNoise" IDK what I did wrong since it seems like a simple instal but I always have trouble trying to mod my games in anyway...
Help! I did everything as you described, dragged the archive into the installers tab (also tried to unpack the archive and drag the "textures" folder there), then clicked install and nothing changed in the game, though wrye bach shows that it installed successfully (green checkbox)
I really want this mod, but for some reason, I can't find any textures. When I go to C:\Games\Steam\steamapps\common\Oblivion\Data\Textures the only file that is there is one called "Effects" and the only file that is in that folder is called TerrainNoise. I deleted and reinstalled Oblivion many times but those files still aren't showing up.
Edit: Nevermind, I fixed it, and everything looks great!
Clearly I'm doing something wrong here, as other people obviously have this working. Normally I install mods manually but Oblivion seems to insist on being a special case for no reason. (Morrowind, Fallout 3, Skyrim, Fallout 4... not Oblivion) Fresh game installation, verified files. Ran through the typical first-time startup, launch, changed settings, etc. Grabbed the Unofficial Patches for base game, Shivering Isles, and all the other DLCs. Used Oblivion Mod Manager found here on Nexus Mods to verify installation is correct for everything. Game still works from there. After installing this mod's texture files and going through Archive Invalidation for it via OBMM, instant CTD when trying to load a saved game or make a new one. Tried using OBMM's BSA Redirection instead. Game works again but the modded textures don't load in-game, so it's not actually doing anything. I don't get it. Just wanted to enjoy a less buggy, higher-quality vanilla Oblivion since it'd been ages since I last played it. If someone can tell me what part I'm being an idiot at, I'd appreciate it.
It’s not so unusual that manual installation doesn’t work, as Oblivion requires some form of archive invalidation for replacer mods, with BSA redirection being the best method. But since you did that, I’m not sure what the issue could be. OBMM requires that you first convert a mod to omod format before installing; did you do that? I also wonder if doing archive invalidation, then bsa redirection, did something weird, but I’m not sure what.
Wrye Bash is a better mod manager for Oblivion for a lot of reasons, among them that there’s no finicky conversion process like with OBMM, and it does bsa redirection automatically. Since there’s a chance that trying archive invalidation then bsa redirection messed something up, and you aren’t far into your mod setup, the best thing may be to start over with a clean install, using Wrye Bash instead of OBMM.
If you’re looking for a stable setup, the unofficial patches are a good step. I recommend finding Bevilex’s guide here on Nexus and following it up through the Stability and Plugins section. Even for a Bethesda game, Oblivion is very buggy, but these steps can bring you stability.
Last, instead of this mod, consider the newer, more comprehensive Oblivion Upscale Textures. There’s a link to it on the main page of this mod, where the mod author says OUT is a better alternative.
After near-constant tinkering with OBMM, Wrye, manual edits, and re-installations, I finally got OUT's textures to take effect, but still haven't gotten this mod's to under any circumstances. Shame, really, as I won't be able to see it to judge for myself which looks better, but at least SOMETHING's finally been managed with texture replacements. All of my attempts involving Wrye resulted in CTDs, which remained in-line with all the other times I've had people make a suggestion of it for modding other Bethesda titles. My successful attempt used a fresh installation, some input from OBMM, and some manual cleaning of OBMM's methods. Perhaps if Wrye ever worked for me I'd understand why people revere it so much, but to this day I've yet to get better results (when they even function through mod managers) than from doing manual installations. Regardless, thank you for help with this. And as a side note, I DID remove the archive invalidation before attempting to use BSA redirection on my initial attempt. Probably should've mentioned that, as note everyone remembers or even bothers to make backups, or revert changes that were made, etc. when working on installing mods. But thanks again for your help.
No problem. I must say, your troubles are really peculiar. Like I’m not sure why you could install OUT but not this mod, or why WB is crashing. Are you installing the python or standalone version of WB? Do you have the 2015 visual C libraries installed? Did you install everything in your programs folder?
Textures in the Vanilla game with alpha maps (transparency, basically) were not included because the program I used to change the textures has issues with them. If I ever decide to do SI, this likely won't be an issue anymore because Image Manipulator is a thing.
Correction, this doesn't touch normal maps for ANY texture. It just uses the vanilla ones. Their lighting still looks awful and doesn't fit with some of the finer details added in my textures (They're not just resized), buttttttt there's stuff like Really Textured Normal Maps for that.
Oblivion has a fair amount of textures with Alpha maps, probably a few hundred or thousand (There ARE about 9 - 18K textures in Oblivion if I recall so it's not that many comparatively). From what I remember I had to delete a majority of the rocks because almost all of them use alpha maps. Same with every single face texture not in the characters folder, which now that I think about it is around 2,000 textures...
I've made several posts replying to things people have said about this, if that's what you're saying. I don't see what's wrong with that, it doesn't really take too much time out of my day. I just simply think it's interesting to have a few eyes on something I've done, it's something I haven't experienced before.
That file can be ignored or deleted. On a Windows computer these are usually invisible to the user unless the settings have been changed to make it visible. Sometimes they get picked up during the process of making an archive. Apple computers have a similar file under a different name (Which I can't remember as I don't use Apple computers) that sometimes gets picked up too.
The desktop.ini folder is harmless, what it does is save the properties of the folder it's stored in. For example if you change the folder icon to something different, then this file will save that information, deleting it will just generate a new one with default settings stored on it. Quite nifty as you can change the structure of the folder and add things like info tips, but I've never modified them as I have no need.
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I used winrar for every part of making this mod (2 years ago, mind you), but any program capable of unzipping files should work.
There's no tools on Linux to generate archiveinvalidation.txt
Is it possible for someone to upload it for this mod?
Thanks a lot!
Do you know if the archiveinvalidation.txt had been uploaded somewhere?
It's easy, download Wrye Bash, go into the installers tab, select yes, then drag the components of this mod into it.
Edit: Nevermind, I fixed it, and everything looks great!
Regardless, I'd recommend it instead of this if that's fine for you lmao
Normally I install mods manually but Oblivion seems to insist on being a special case for no reason. (Morrowind, Fallout 3, Skyrim, Fallout 4... not Oblivion)
Fresh game installation, verified files. Ran through the typical first-time startup, launch, changed settings, etc.
Grabbed the Unofficial Patches for base game, Shivering Isles, and all the other DLCs.
Used Oblivion Mod Manager found here on Nexus Mods to verify installation is correct for everything. Game still works from there.
After installing this mod's texture files and going through Archive Invalidation for it via OBMM, instant CTD when trying to load a saved game or make a new one.
Tried using OBMM's BSA Redirection instead. Game works again but the modded textures don't load in-game, so it's not actually doing anything.
I don't get it. Just wanted to enjoy a less buggy, higher-quality vanilla Oblivion since it'd been ages since I last played it.
If someone can tell me what part I'm being an idiot at, I'd appreciate it.
Wrye Bash is a better mod manager for Oblivion for a lot of reasons, among them that there’s no finicky conversion process like with OBMM, and it does bsa redirection automatically. Since there’s a chance that trying archive invalidation then bsa redirection messed something up, and you aren’t far into your mod setup, the best thing may be to start over with a clean install, using Wrye Bash instead of OBMM.
If you’re looking for a stable setup, the unofficial patches are a good step. I recommend finding Bevilex’s guide here on Nexus and following it up through the Stability and Plugins section. Even for a Bethesda game, Oblivion is very buggy, but these steps can bring you stability.
Last, instead of this mod, consider the newer, more comprehensive Oblivion Upscale Textures. There’s a link to it on the main page of this mod, where the mod author says OUT is a better alternative.
All of my attempts involving Wrye resulted in CTDs, which remained in-line with all the other times I've had people make a suggestion of it for modding other Bethesda titles. My successful attempt used a fresh installation, some input from OBMM, and some manual cleaning of OBMM's methods. Perhaps if Wrye ever worked for me I'd understand why people revere it so much, but to this day I've yet to get better results (when they even function through mod managers) than from doing manual installations.
Regardless, thank you for help with this. And as a side note, I DID remove the archive invalidation before attempting to use BSA redirection on my initial attempt. Probably should've mentioned that, as note everyone remembers or even bothers to make backups, or revert changes that were made, etc. when working on installing mods. But thanks again for your help.
but which textures are missing exactly?
Or did you mean that all are present but lack the normalmaps?
>normalmaps are not included for ALL textures
>textures with alpha maps are not included
If that is the case, I suppose one could at least use vanilla normalmaps since yours are the same textures but resized no?
And how many textures with alpha maps does Oblivion have roughly?
Oblivion has a fair amount of textures with Alpha maps, probably a few hundred or thousand (There ARE about 9 - 18K textures in Oblivion if I recall so it's not that many comparatively). From what I remember I had to delete a majority of the rocks because almost all of them use alpha maps. Same with every single face texture not in the characters folder, which now that I think about it is around 2,000 textures...
I've made several posts replying to things people have said about this, if that's what you're saying. I don't see what's wrong with that, it doesn't really take too much time out of my day. I just simply think it's interesting to have a few eyes on something I've done, it's something I haven't experienced before.
Just a question what is the Desktop.ini file for?
The desktop.ini folder is harmless, what it does is save the properties of the folder it's stored in. For example if you change the folder icon to something different, then this file will save that information, deleting it will just generate a new one with default settings stored on it. Quite nifty as you can change the structure of the folder and add things like info tips, but I've never modified them as I have no need.