Is tel aruhn cuirass.nif used for anything? I went and created Roberts/HGEC compatible versions, but when I looked into the .esp with TED4Edit, I couldn't find a record that uses it.
Oh ok. I didn't do anything fancy. I just swapped the exposed skin models with Roberts and HGEC versions. It didn't take much time to make, but maybe I'll release it on my own so that it wasn't a complete waste to do.
I can upload it here if you want. Also if you want something else to do, consider making a Roberts Male conversion of the WAC: Waalx Animals & Creatures armor and clothing.
Thanks a lot for making this mod. I had already given a small handful of items unique appearances on my own, and this mod filled out the rest of the items that I didn't already mess with.
hi! this mod is awesome for the weapons, but for things like the deciever's finery theres a big neckseam problem with hegc, is it possible for a hegc patch to be made? (preferably aa size like i use but tbh ill settle for no neckseam hapily) thanks for the awesoe work already, cheers
The Deceiver's Finery is a retexture of clothes\uppeclass\02\f\shirt.nef. If you have already converted all of your vanilla oblivion clothing to work with HGEC, open up the vanilla model and the deceiver's finery from Artifacts Redone in nifskope. Copy and paste the texture path from Artifacts Redone's model to the vanilla model, and save the vanilla model overtop of the Artifacts Redone model.
2h sword - Wolf, the sword that belongs in meshes/wolf/wolf2.nif, is missing and has been replaced with the Chrysamere, just renamed to Wolf2.nif. The correct textures are present in the correct folder, but the mesh is missing and replaced with a renamed Chrysamere.
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The correct textures are present in the correct folder, but the mesh is missing and replaced with a renamed Chrysamere.