Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Several minor fixes relating to paintings. Applies only to the English "No Gameplay Changes" version of Integration: The Stranded Light (although seancdaug has noted that it will also work with other versions if the master file is changed using TES4Gecko or similar).
- Paintings in the Imperial City and Bruma player homes are moved so that they are not obscured by COBL ingredient sorters. - The painting of Keneriel in the Cheydinhal player home does not now appear until you have bought it. - It is now possible to buy pictures of Keneriel even if you skipped stage 5 of "Sever the Link".