Some items did not respawned.Stole everything in Magrum gra-Orum house,waited 4 times x 24 hours.Some of the stuff did not go back(sword,armor,vine in the basement).I turned on food respawn and owner of cell was alive.Is it possible to make every missing item to respawn?Thank you.
Tested again and stuff that i took from Magrum gra-Orum house didn't respawned at all.In Newlands Lodge items respawned after ~ 10 seconds after i enter and some items didn't come back also.
Is Magrum gra-Orum still alive after you have taken stuff from his house? By default stuff from dead characters does not re-spawn. I've used my mod now for three playthroughs and haven't noticed anything odd for ages, beside the ignoring of re-spawning containers in exterior cells. This does not work, containers in exterior cells will always re-spawn even when the exterior cell is ignored. Maybe I will fix this in a further release but I have not concerned myself with this yet.
And do you use any mod that dynamically changes the re-spawning time of cells (the iHoursToCellRespawnCell variable)? In that case you get different re-spawning times for objects restored by the game engine and items that are restored by my mod.
Implementing this feature would not be too difficult, however the question is, would that make sense e.g. for inns? And by the way this is already done, however only for the sanctuary of the Dark Brotherhood as long as it is vacant.
I forgot to mention last time, this is already possible. Just ignore the entire cell and than take any and all food items from the cell. The food will remain gone until the cell has been un-ignored again and respawns.
Hey, I'm surprised this type of mod wasn't made earlier, I was looking for something like this. Regardless though I have yet to see if it works, I'm uncertain if I've missed something as when I hold the left Alt + M buttons no menu appears, the notification that it is activated does appear when loading a save however. Can and will anyone assist?
Maybe a bit late for a response, but as already mentioned in the ReadMe, the menu can be accessed AFTER the player's charater has left the imperial dungeon.
And If it's just one person who thinks this mod might be useful, it wasn't in vain to upload it,.By the way, maybe some native speaker can suggest a better wording for the English menu text.
16 comments
I've used my mod now for three playthroughs and haven't noticed anything odd
for ages, beside the ignoring of re-spawning containers in exterior
cells. This does not work, containers in exterior cells will always
re-spawn even when the exterior cell is ignored. Maybe I will fix this
in a further release but I have not concerned myself with this yet.
And do you use any mod that dynamically changes the re-spawning time of cells (the iHoursToCellRespawnCell variable)? In that case you get different
re-spawning times for objects restored by the game engine and items that
are restored by my mod.