Oblivion
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PLRDLF

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PLRDLF

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16 comments

  1. FizCap
    FizCap
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    Awesome mod, does it work with better cities? I  notice items in shops in the imperial city don't respawn
  2. shiroyama22811
    shiroyama22811
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    Some items did not respawned.Stole everything in Magrum gra-Orum house,waited 4 times x 24 hours.Some of the stuff did not go back(sword,armor,vine in the basement).I turned on food respawn and owner of cell was alive.Is it possible to make every missing item to respawn?Thank you.
    1. shiroyama22811
      shiroyama22811
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      Tested again and stuff that i took from Magrum gra-Orum house didn't respawned at all.In Newlands Lodge items respawned after ~ 10 seconds after i enter and some items didn't come back also.
    2. PLRDLF
      PLRDLF
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      Is Magrum gra-Orum still alive after you have taken stuff from his house? By default stuff from dead characters does not re-spawn.
      I've used my mod now for three playthroughs and haven't noticed anything odd
      for ages, beside the ignoring of re-spawning containers in exterior
      cells. This does not work, containers in exterior cells will always
      re-spawn even when the exterior cell is ignored. Maybe I will fix this
      in a further release but I have not concerned myself with this yet.

      And do you use any mod that dynamically changes the re-spawning time of cells (the iHoursToCellRespawnCell variable)? In that case you get different
      re-spawning times for objects restored by the game engine and items that
      are restored by my mod.
  3. Jobesky1234
    Jobesky1234
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    Be awesome if you could make a version where food doesn't respawn after it's taken.
    1. Khrada
      Khrada
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      Food respawn is game mechanic. I don't think there is much that could be done.
    2. PLRDLF
      PLRDLF
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      Implementing this feature would not be too difficult, however the question is, would that make sense e.g. for inns? And by the way this is already done, however only for the sanctuary of the Dark Brotherhood as long as it is vacant.
    3. PLRDLF
      PLRDLF
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      I forgot to mention last time, this is already possible. Just ignore the entire cell and than take any and all food items from the cell. The food will remain gone until the cell has been un-ignored again and respawns.
  4. SaladMaster69
    SaladMaster69
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    Hey, I'm surprised this type of mod wasn't made earlier, I was looking for something like this. Regardless though I have yet to see if it works, I'm uncertain if I've missed something as when I hold the left Alt + M buttons no menu appears, the notification that it is activated does appear when loading a save however. Can and will anyone assist?
    1. PLRDLF
      PLRDLF
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      Maybe a bit late for a response, but as already mentioned in the ReadMe, the menu can be accessed AFTER the player's charater has left the imperial dungeon.
    2. PLRDLF
      PLRDLF
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      As already mentioned in the ReadMe, the menu can be accessed AFTER the player's character has left the imperial dungeon.
    3. PLRDLF
      PLRDLF
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      As already mentioned in the ReadMe, the menu can be accessed AFTER the player's character has left the imperial dungeon.
  5. Khrada
    Khrada
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    Just found out this mod a while ago, and I am very amazed with how well it works. Thank you for making this.
  6. Mercer Meka
    Mercer Meka
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    Thanks for the mod. This could be very useful.
  7. gep5
    gep5
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    Great mod :)
    1. PLRDLF
      PLRDLF
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      And If it's just one person who thinks this mod might be useful, it wasn't in vain to upload it,.By the way, maybe some native speaker can suggest a better wording for the English menu text.