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About this mod

The game only restores ingredients that are food after the corresponding cell has been restored. However all other items that can be picked up e.g. armor, potions etc. remain gone for good, after the corresponding cell has been restored. This plug-in changes this and restores even such items, after their corresponding cell has been restored.

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Description:
The game only restores ingredients that are food after the corresponding cell has been restored. However all other items that can be picked up e.g. armor, potions etc. remain gone for good, after the corresponding cell has been restored. This plug-in changes this and restores even such items, after their corresponding cell has been restored.
However cells owned by the player's character or characters that are dead are not considered, in these cells items remain gone. In addition "unique items", quest items for example, also remain gone. And as long as the sanctuary of the Dark Brotherhood in Cheydinhal is vacant, not even food items will be restored there, and the guild hall of the Blackwood company in Leyawiin is also treated specially.

This plug-in originally started as a personal project of mine with the purpose to concern myself with the game mechanics more deeply. But in the end quite some work and time went into this plug-in and I'm believing, maybe some other people might be interested in it as well. So everybody who is interested might give it a try. There are exhaustive comments in the various scripts, however they are in German. I'm not in the mood to translate all of them back into English, and at the beginning I didn't plan to release this plug-in to the public. So in case you can understand German, it's your gain, if you can't, I can't do anything about that.
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