I found that Tilting the camera to the right or left using Alt+PgUp or Alt+PgDn is reshaping/compressing/stretching the resolution, so it's affecting the player's body shape too.
I mean, my player's DMRA boobs looks a bit oval when I tilt the camera 90' to the right/left. Because on certain pose, I like Portrait mode rather than Landscape. I can see the boob's shape changes during the process... (And I can guarantee I remember exactly the double melons shape all these years using that body replacer)
So, is there a way to fix this? It would be a PERFECT screenshot utilities if it's purely tilting the camera to right/left without affecting the resolution (like in Dead or Alive 5 game).
That would be a problem with the plugin itself, meaning I don't have any control over that unfortunately. From what you're saying it seems to me, that the fov is changing when the camera is being tilted, possibly to keep the fov constant on the games' horizontal axis. So you might be able to counteract the changes by additionally changing the fov. Just a wild guess though.
Hey there Vortex, i finally came back to oblivion with better attention to screenshots in mind, and tried to get your mod running, to no avail. I've grabbed that cameracommands plugin link Darigaz posted here and i've also went and grabbed the freeflycam thingy from testinghall, the mod starts up fine when i press insert, but then it just turns the screen blue, much like what it'd look like if the entire game world suddenly stopped rendering and all that was left was the skybox. Oh yeah, i'm using one of the older Oblivion Reloaded plugins alongside this, version 6.5.0, might be what's causing this problem? ALSO got the latest version of enhanced camera.
+1. I get the same thing but with version 6.7. But I also tried to run without ORL and get the same thing. Removed all obse files and disabled all plugins to find the cause, to no avail.
The mod is terribly inconvenient, from visiting the testinghall to controlling the camera. it is more convenient to use "tfc2" in ConsoleCommands for the camera and Kat's Fantastic Oblivion Viewport for controlling fov. The only thing that this mod is unique about is the tilt of the camera, that's what I wanted(
@Dead47: Well, who could've guessed that the built-in, native camera controls are easier to work with than a mod using CK scripts and functions from a discontinued OBSE plugin. The sole reason for the existence of this mod is the camera tilt. I tried to make the controls as convenient as I could with the means available, but if you have a better solution to handle the controls without the necessity to write a new OBSE plugin, I'm open to suggestions. FYI I chose to put the script on an item (and put that in the testinghall) instead of using a quest for this to (1) have consistent updates per frame and (2) to avoid lingering scripts (or the necessity to stop the quest first) when the mod is disabled.
Regarding the OR problems: I'm using OR as well (I think 6.5 at some point, but currently an older version due to unrelated issues) and never had any problems, but I haven't kept up to date with newer developments either, so that is a possibility. Still it seems weird to me, that there would be any confict, since the only thing my mod does is move the camera around (similar to what tfc does). My guess would've been, that the cause for the blue screen could just be that the camera jumps to somewhere far away from the character and thus far away from anything in render distance. In such a case you can press the Home button to have it center on your character again.
OR 6.5 is the last version that works with Camera Commands. 7+ hooked into the camera for shadows I believe, so it's incompatible (and, I also believe, the reason it was taken down, which SUCKS). 9.x something might include a new version of Camera Commands, basically, but I haven't looked into it. I don't have enough nerves to spare messing with this unstable thing. If it does, I doubt it will work out of the box with mods (like this) who use Camera Commands, but who knows. I don't know if any version of ORL ever worked with Camera Commands.
Good to know, thanks for the info, I added it to the mod description. Haven't been following the recent development of OR as I was never able to get any of the newer version to run stable/properly with my setup
Heh, 2022 and i still couldn't get latest OR to properly run in my setup, and when i do i have to ditch a lot of stuff and my fps tanks even harder than it already does.
Is there a way to get this working with Enhanced Camera? None of the controls seem to work unless I take out the Enhanced Camera OBSE dll. I really like this mod and found the controls intuitive and easy to use!
There was a merged version that combined Camera Commands and Enhanced Camera. Too bad it was taken down with the normal version. Would be a shame if someone found it somewhere on the internet, though.
I really would like to you use this, but everytime I try to go to the testinghall my game crashes. It happens when I get close to the barrel. Do you maybe have an idea?
As it happens, I actually do. Do you perchance have Loot Menu installed? Because for some reason that mod crashes, when an item doesn't have an icon assigned. I already came across that bug before and I thought I had pushed the fix, but it seems I didn't. I just updated the mod, so if my suspicions are correct, this should do the trick
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I found that Tilting the camera to the right or left using Alt+PgUp or Alt+PgDn
is reshaping/compressing/stretching the resolution, so it's affecting the player's body shape too.
I mean, my player's DMRA boobs looks a bit oval when I tilt the camera 90' to the right/left.
Because on certain pose, I like Portrait mode rather than Landscape.
I can see the boob's shape changes during the process...
(And I can guarantee I remember exactly the double melons shape all these years using that body replacer)
So, is there a way to fix this?
It would be a PERFECT screenshot utilities if it's purely tilting the camera to right/left without affecting the resolution (like in Dead or Alive 5 game).
Thanks in advance.
From what you're saying it seems to me, that the fov is changing when the camera is being tilted, possibly to keep the fov constant on the games' horizontal axis. So you might be able to counteract the changes by additionally changing the fov. Just a wild guess though.
I've grabbed that cameracommands plugin link Darigaz posted here and i've also went and grabbed the freeflycam thingy from testinghall, the mod starts up fine when i press insert, but then it just turns the screen blue, much like what it'd look like if the entire game world suddenly stopped rendering and all that was left was the skybox.
Oh yeah, i'm using one of the older Oblivion Reloaded plugins alongside this, version 6.5.0, might be what's causing this problem?
ALSO got the latest version of enhanced camera.
The mod is terribly inconvenient, from visiting the testinghall to controlling the camera. it is more convenient to use "tfc2" in ConsoleCommands for the camera and Kat's Fantastic Oblivion Viewport for controlling fov. The only thing that this mod is unique about is the tilt of the camera, that's what I wanted(
FYI I chose to put the script on an item (and put that in the testinghall) instead of using a quest for this to (1) have consistent updates per frame and (2) to avoid lingering scripts (or the necessity to stop the quest first) when the mod is disabled.
Regarding the OR problems: I'm using OR as well (I think 6.5 at some point, but currently an older version due to unrelated issues) and never had any problems, but I haven't kept up to date with newer developments either, so that is a possibility. Still it seems weird to me, that there would be any confict, since the only thing my mod does is move the camera around (similar to what tfc does).
My guess would've been, that the cause for the blue screen could just be that the camera jumps to somewhere far away from the character and thus far away from anything in render distance. In such a case you can press the Home button to have it center on your character again.
7+ hooked into the camera for shadows I believe, so it's incompatible (and, I also believe, the reason it was taken down, which SUCKS).
9.x something might include a new version of Camera Commands, basically, but I haven't looked into it. I don't have enough nerves to spare messing with this unstable thing. If it does, I doubt it will work out of the box with mods (like this) who use Camera Commands, but who knows.
I don't know if any version of ORL ever worked with Camera Commands.
The upcoming version is promising though.
Keep up the good work!
@trender23: Sorry for that. Hope this is still helpful.
I love this. Much :D