Land tear at one of the priories near the isolated house I believe to be caused by Landmarks Of Cyrodiil *EDIT: I think loading this mod after landmarks of cyrodiil in the load order resolves it. Seems like that did it
Hey guys, just pitching in that this mod is *almost* compatible with Hesu but not quite. 3/4 priories are great but Cantebur Priory conflicts with Fairmere Village quite badly and thus, makes the two unusable together.
However in the meantime, TES4Edit is easily able to delete the content at that location which at least gets rid of the floating church/landseams
A compatibility patch for Fairmere Village has been created. Will release it with the rest of the HESU updates soon.
P.S. I've also created separate compatibility patches for PP + Roads of Cyrodiil, and PP + Shadowcrest Vineyard. They were made as templates to build Fairmere Village patches off of. So I don't really need them anymore. Will get these posted soon and provide a link.
HI LOVE YOUR MOD BUT I HAVE FOUND A incompatibility WITH THE MOD The Ruins of Miscarcand UPDATED I HAVE GIANT HOLES IN THE GROUND IF A PATCH COULD BE MADE OR THAT PRIORY REMOVED I WOULD BE SO HAPPY. IF NOT LET ME KNOW SO I CAN TURN OF THE OTHER MOD I LIKE YOURS BETTER.
Hi just wondering does any have a map image showing the four new Phiories locations? ive downloaded the mod but no map icons have showed up and i want to check them out!!!
Hi Guinefort, I love the idea of the mod however I have come into a couple of issues.
Firstly, the Cistercene Priory clashes with the Ruins of Miscarcand Updated mod (https://www.nexusmods.com/oblivion/mods/42713). If your mod is loaded last it results it many floating landscape objects, and if your mod is loaded first then the house is partialy buried underground. These are not big issues and would only require the house to be moved ever so slightly to avoid this.
Secondly, whenever I attempt to train with Sister Ulpawe at Whitbell Priory or Brother Saakus? (I think this is his name) at Carthicle Priory it results in an instant CTD, this is repeatable and happens every time I try to train with them (the other trainers work fine).
I will try disabling other mods to test whether it is an incompatibility on my end, however I thought you should know incase it is not.
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However in the meantime, TES4Edit is easily able to delete the content at that location which at least gets rid of the floating church/landseams
P.S. I've also created separate compatibility patches for PP + Roads of Cyrodiil, and PP + Shadowcrest Vineyard. They were made as templates to build Fairmere Village patches off of. So I don't really need them anymore. Will get these posted soon and provide a link.
IN THE GROUND IF A PATCH COULD BE MADE OR THAT PRIORY REMOVED I WOULD BE SO HAPPY. IF NOT LET ME KNOW SO I CAN TURN OF THE OTHER MOD I LIKE YOURS BETTER.
Firstly, the Cistercene Priory clashes with the Ruins of Miscarcand Updated mod (https://www.nexusmods.com/oblivion/mods/42713). If your mod is loaded last it results it many floating landscape objects, and if your mod is loaded first then the house is partialy buried underground. These are not big issues and would only require the house to be moved ever so slightly to avoid this.
Secondly, whenever I attempt to train with Sister Ulpawe at Whitbell Priory or Brother Saakus? (I think this is his name) at Carthicle Priory it results in an instant CTD, this is repeatable and happens every time I try to train with them (the other trainers work fine).
I will try disabling other mods to test whether it is an incompatibility on my end, however I thought you should know incase it is not.
All the best.
Hopefully Guinefort1 could move this priory a bit one of these days, or someone could do a patch.