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Guinefort1

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Guinefort1

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About this mod

Adds 4 new priories to the wilderness of Cyrodiil

Permissions and credits
Welcome to the thirty fourth installment in my Oblivion Immersion Series.  In priories in the vanilla game were one of the most underdeveloped elements a game full of underdeveloped things.  Seriously, the vanilla game has 4 priories, two of which are quest related and thus have a reason to exist.  Of the remaining two, one is overrun with necromancers and is built in the middle of nowhere for no discernable reason.  And Gottlesfont is just kind of there.  No, really, just why was Gottlesfont even added in the first place since it doesn't offer any quests or services of any kind?  Not a great investment of developer time if you ask me. 

This mod addresses these problems by adding four new priories.  At these priories, the NPCs will act as skill trainers and merchants.  The NPCs at Gottlesfont have been changed into merchants too, finally giving them something to do.  Because adding more stuff totally solves the initial problem that I discussed above.  See, it's not a bug; it's a feature.  I swear!

Requirements
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Oblivion Version 1.2.0416

Installation Instructions
===================

Copy contents into your Oblivion data folder.

Uninstallation Instructions
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Delete the plugin

Incompatibility
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Is 98% compatible with Cliffworms's Oblivifall - Losing My Religion.  This mod and Losing My Religion both make edits to the NPCs at Gottlesfont (faction assignments in Losing My Religion, as I recall), but this incompatibility is effectively so minor and irrelevant to the player that you can run both mods together and not lose much of anything.  Related to that, Plentiful Priories does not obey the more sweeping faction assignment changes that Losing My Religion builds on as its foundation, so while that is not a compatibility issue for gameplay or anything, it does mean that the two mods will not gel stylistically 100%. 

Should be compatible with all of the Unique Landscapes mods.

Known Issues
============

I've run across a few issues with the added NPCs not performing their animations properly.  This mostly produces the effect of the NPCs sometimes staring blankly ahead when they are supposed to be eating/reading/whatever.  This bug will sometimes self-correct and sometimes not. 

Troubleshooting
=============

Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits and Thanks
================

Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator
   
Licensing and Legal
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I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.
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