Oblivion
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Mixxa77

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29 comments

  1. burningwreckage00
    burningwreckage00
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    You know, Supreme Magicka already did something like this, and I ended up disabling it there. I get what you're trying to do, but it ends up coming off unbalanced. If the summon cap not only took into account the summoner's skill, but also the level of the spell, then you would have something.

    An example of what I'm talking about, a master conjurer should be able to summon this many creatures of these spell levels:
    Novice: 5
    Apprentice: 4
    Journeymen: 3
    Expert: 2
    Master: 1

    An Journeymen of Conjuration should be able to summon like this:
    Novice: 3
    Apprentices: 2
    Journeymen: 1
    1. mixxa77
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      Interesting idea, but creating it that way requires a lot more skill than I possess and it wouldn't be "simple" anymore.
    2. deleted80852263
      deleted80852263
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      haha it sure wouldn't be simple anymore 
    3. Incudust
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      Speaking of summoning limits, is there an ini file that will let the player set a custom amount of summons? I think this would be perfect if the summoning limit was simply two summons at master level, like in skyrim
    4. templeofninpo
      templeofninpo
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      This is the script in the CSE (seems easy enough to edit)-

      scn aaaMixxa77SimpleMoreSummonsQuestScript

      float fQuestDelayTime
      short PlayerConjuration

      Begin GameMode
          set PlayerConjuration to player.GetActorValue Conjuration
          if(PlayerConjuration >= 100)
              SetNumericGameSetting iMaxPlayerSummonedCreatures 5
          elseif(PlayerConjuration >= 75)
              SetNumericGameSetting iMaxPlayerSummonedCreatures 4
          elseif(PlayerConjuration >= 50)
              SetNumericGameSetting iMaxPlayerSummonedCreatures 3
          elseif(PlayerConjuration >= 25)
              SetNumericGameSetting iMaxPlayerSummonedCreatures 2
          else
              SetNumericGameSetting iMaxPlayerSummonedCreatures 1
          endif
          set fquestdelaytime to 10
      End
      ;<CSEBlock>
      ;<CSECaretPos> 607 </CSECaretPos>
      ;</CSEBlock>

      --- I'll report in once I reach 100 Conjuration Re: made it only 100 gets dual summon
  2. mrwriterfromd
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    Seems like mod is broken. At master I can still only summon one creature at a time, they just despawn when I try to summon a second one. 
    1. mixxa77
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      Make sure to use a different spell. Using the same spell (Example: Summon Scamp) repeatedly doesn't work, but combining different creatures does (Example: Summon Scamp, Summon Ghost, Summon Fire Atronach, etc.)
  3. Cadances
    Cadances
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    Cool mod for conjurer playthrough
  4. EthienVonStahl
    EthienVonStahl
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    It would be really cool to see npcs use this, making necromancers, conjurers and liches much more exciting to fight
  5. Ted95
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    Hey there, any chance you could update this so summons level with the player?

    There doesn't seem to be a mod that does this well enough, and I really like your mod so I was wondering if you'd be interested in doing so.

    All the other mods are over a decade old and no longer supported.
    1. mixxa77
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      Happy to hear that you like it! Maybe as a separate mod, if I find the time and interest. That's not something I would want integrated into this mod.
  6. ThyNosferatu
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    given that it wasn't made apparent, i am going to assume that this mod only applies to the player character, and not the various mages and monsters capable of summoning within Oblivion? Not game enough to go Lich hunting just yet so i wanted to be sure.

    Questions aside this is exactly what I've been looking for. Supreme Magicka had this effect as well, but in my heavily modded game more often than not it would crash upon attempting multiple summons. Great Work!
    1. mixxa77
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      I did some accidental testing on that while playing a while ago and found that the amount of allowed summons for player and NPCs is decided by a game setting, which this mod adjusts as needed to achieve it's purpose. As mentioned, this game setting applies to player and NPCs, so the level of allowed summons that is true for the player at any given time is also true for any NPCs at the same time, however Oblivion's combat AI never makes an NPC summon multiple creatures, because (I assume) the hardcoded programming of the conjuration of NPCs always assumes only one creature allowed and makes them only use one spell, though if you were to script an NPC to summon using two different spells right after another for example, it should allow the NPC to have more summons as well, if it's allowed for the player. (But in that case, you could just make a spell with multiple summon effects for the NPC in the first place.)

      Happy to hear that you like it!
  7. Henito
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    All i want, dont add lots of stuff just what i am in search for. I wish to know if you plan to add the ability to sumon a creature with the same spell (if is possible to do that), i try to sumon more scamps. And good work, simple mods are the best option to not change the game too much, thank you.
    1. letmeindamnit
      letmeindamnit
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      have you tried spellcrafiting? I don't know if it works, but maybe you can create multiple spells for the same creature, only varying the time
  8. Gous4
    Gous4
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    For some reason this mod just doesnt work for me, i installed it with wrye bash, i installed it manualy, im Apprentice 44 with the Skeleton Summon Spell you get when you take the Conjuror Class, but everytime i Summon a Skeleton the other one disappears. In Wrye Bash i tried it with and without the Bash Patch Rebuild Function. Can it be that it is because my Game is the German Version, i have the latest Patch 1.2.0416 and didnt have to patch it, it was 2 Cds to Install and the Patch was on there too already, is the Unnofficial Patch for this necessary, because i dont have that Installed? If you wonder why because in Skyrim i always had Issues that the Quests didnt work, thats why i dont like these Patches.
    Obse, Better Saves Mod and Texture Mods work fine too. I tried the other 2 Mods that are on this Site but they dont work neither.
    1. mixxa77
      mixxa77
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      You can't use the same spell multiple times, it needs to be a different spell.

      Ich spiele und modde auch mit der deutschen GOTY Disc Edition, wie oben erwähnt: Du kannst nicht denselben Zauber mehrmals verwenden, es muss ein anderer sein, zum Beispiel: 1x Skamp beschwören und 1x Skelett beschwören. Wenn du zweimal genau denselben Zauber verwendest funktioniert es nicht.
    2. Gous4
      Gous4
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      Achso deswegen Funktioniert das nicht, dachte das geht mit der Mod, danke die für die Schnelle Antwort.
  9. Pichu666
    Pichu666
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    Thank you! I needed something like this, simple and t the point and without frills.
    I was playing years ago an old Oblivion installation and I remember that I could summon one instance of each summonable creature but the weird thing is that I did not install any conjuration enhancing mod, perhaps one of the mods I had offered that function.
    At any rate, I got used to it and now this helps a lot, just like some other of your mods I have installed. Great job!
    Cheers!
    1. mixxa77
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      Glad to be of service! Out of curiosity, which other mods of mine do you happen to use?
  10. MankarUsurper
    MankarUsurper
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    I. Love. Simple. Thank you for this! If anyone thinks it's OP- then just don't abuse it? Simple fix. <3
    1. mixxa77
      mixxa77
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