Oblivion

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Mixxa77

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mixxa77

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39 comments

  1. Drevieau
    Drevieau
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    hi

    so there's this mod called Ownable Tavern Redone
    is there any chance you could make the two mods interact with each other somehow? perhaps there's something I and other players could do in the CS to make your new NPC's spawn in the modded-in tavern?
    1. mixxa77
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      Load both esp in the CS then place however many leveled creature markers you want in the cell of the tavern then save as new plugin.
  2. DemiseOfMe
    DemiseOfMe
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    Love the mod, please have an endorsement!

    There's a glitch with a Travelling Barbarian, though. If he sits at the table and you talk to him, then he stands up afterwards and attacks random NPCs around. I checked his aggression and it's alright, so I do not know what the issue is.

    If that's not a glitch but something to do with my game setup then I'm sorry, but it was mentioned before (including on the original mod's page), so I think I'm not the only one. However, the solution is simple: just do not talk to sitting Travelling NPCs! :) If you decide to make an update, maybe consider making all NPCs uninteractable?
  3. marob307
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    Does the SI addon work? I didn't see any NPCS from this mod in SI tavern in 10 hours. Could it be a conflict?
    1. mixxa77
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      Must be a conflict, I have had people write that they saw the new NPCs in SI.
    2. marob307
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      conflict with whar kind of mod. 
    3. mixxa77
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      I have no idea.
    4. marob307
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      could ooo shivering isles be incompatible? 
    5. mixxa77
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      I never used it, so I can't tell in detail, but it's possible if it changes the cell id or anything relevant to the interiors.
  4. Diggle8master
    Diggle8master
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    Does some of the NPCs in this mod respawns? Just wondering
    1. mixxa77
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      You should see different ones, but they should never run out.
  5. CrystalHollow
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    Taverns feel like taverns now replete with drunken banter and tales from the road. I really like how they mill and get stuck into the grub and the ale lol. 
    Always felt that the taverns had all of the right aesthetic but no life.
    Great mod thanks
  6. Dispensation
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    Shady Patron (vampire) in the Cheydinhal Bridge Inn started attacking Naspia Cosma. It turned into a huge bloodfest with everyone in the inn dying. Wondering what might cause this.
    1. mixxa77
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      I think the shady guys have a higher base aggression, that might be the cause.
    2. sspalex77
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      The vampire hunters got to her in my game, nice to see them do something for a change.
  7. sspalex77
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    Very nice, does what it says it does without going overboard!

    However, my "friend" had a patron with no pants on? And in TES4Edit he is clearly made to have those pants on...would that be a script issue from another mod?
    1. mixxa77
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      Thanks!

      Probably? I can't think of any reason for that happening really.
  8. AllisterHenderson
    AllisterHenderson
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    This is great for immersion!
  9. Aninomouse9299
    Aninomouse9299
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    There doesn't seem to be any Patrons in Bliss (The Choosy Beggar). Also the Orc lady in the Passwall tavern seems to be missing voices. Did I do something wrong?
    1. mixxa77
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      Maybe. Spawn chance is random, as far as I remember, so it's possible that at the time of your visit, there simply has no NPC spawned at the choosy beggar yet.

      I don't know what could be causing the missing voices for your random Orc in Passwall, maybe some issues with Shivering Isles' dialogue options and their possible race and location requirements.
    2. Aninomouse9299
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      Thanks for the quick reply! After a several many tries I finally got a couple times where there was a Patron sitting on a bench, but none at the main dining tables. I must have really lousy luck because the taverns at Crucible and Passwall feels much more crowded with NPCs compared to the tavern in Bliss.

      I think since there are no female Orc or Redguard NPCs in the Isles that's why those tavern goers don't have voice lines, but I don't mind since I prefer the variety.
    3. mixxa77
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      You are right, I can't remember any female orcs or redguards in the SI. That's true, in that case there's no generic dialogue for them then.
  10. Gabriel504
    Gabriel504
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    Thanks for this mod it's awesome!
    Some of the NPC's, I've noticed, seem to walk into certain objects or into the wall endlessly. So far I've only noticed it in the All-Saints Inn and it doesn't seem to happen every time I visit, only sometimes. Every time I see an orc in there, they do it. (They walk into the chair to the left of the entrance of the inn endlessly)
    I'm usually in and out of the inn before they start walking around too much, so it's hardly even noticeable. Thanks again!