Oblivion
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zymurgy65

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zymurgy65

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About this mod

An adaptation of Guinefort1's “Devastation of Kvatch – Scattered Weapons” mod, affecting only Kvatch and the Cheydinhal Oblivion realm featured in “The Wayward Knight”. Adds dead guards, civilians, and daedra.

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DEVASTATION OF KVATCH REDUX – a mod by zymurgy65
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Guinefort1's Devastation of Kvatch mod greatly enhances the visual impact of the daedric assault on Kvatch by adding dead civilians, along with more guards and daedra. This is a simplified version of the “Scattered Weapons” variant, affecting only Kvatch and the Cheydinhal Oblivion realm featured in “The Wayward Knight.” Random Oblivion gates are not affected, as I didn't want to be tripping over corpses all the time.

NOTE: This mod is a work in progress. Only the MS13 Cheydinhal Oblivion realm and the area between the Kvatch Oblivion gate and the barricades are currently finished. The changes to the rest of Kvatch are currently undergoing extensive revision. These will include repositioned bodies, battle-damaged shields and weapons, blood decals, and static arrow models.

KVATCH
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The number of dead guards has been greatly reduced. There were over 40 in the original mod, but even Kvatch Rebuilt features only 27 generic guards. One of the dead guards in Count Goldwine's quarters has been replaced with a second dremora, and the Count has been given a silver shortsword – I liked the idea of the old boy and his bodyguard selling their lives dearly. The bodyguard and a jailor are now identified as such.

Daedric casualties have been reduced somewhat. Dremora have been replaced with my own versions, mainly churls and caitiffs with a few of higher rank. All can now be harvested for deadra hearts. Many of the burnt bodies have been deleted. Some minor changes have been made to the dead citizens' inventories, and they are no longer tagged as quest items.

Many weapons have been repositioned to look more natural, and a few bodies have been moved slightly. Dropped shields have been added for many guards, along with dremora caitiffs and kynreeves. Blood decals and static arrows have been added to the area between the Oblivion gate and the barricades, and any dropped weapons and shields are now battle damaged.

CHEYDINHAL
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The fallen Knights of the Thorn have been reduced to the correct number of five. The bodies have been placed to match Bremman's account of three being killed soon after entering the gate, with two more dying in a second skirmish at the base of the Citadel. One has been reduced to a charred corpse by a flame atronach.

Damaged shields and weapons have again been added. Blood decals have been repositioned where possible, and others added - look out for a bloodstained arrow on the ground! As at Kvatch, lower-level daedra are more common, topping out at a dremora Kynval.

As a little bonus, the two heads on pikes that previously appeared near the Gottshaw Inn have been deleted. I found it hard to believe that the Imperial Legion would tolerate their presence by the roadside.

INSTALLATION
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There are two .esp files, one of which upgrades the Kvatch guards' armour and weapons and equips all melee dremora with gauntlets to make it compatible with my NPC Overhaul mod (see below). Set this mod to load after it. Static arrow meshes are also included.

Thanks to Guinefort1 for the original mod, and for allowing me to bring out my own version.

AND FINALLY...
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If you like this mod, check out my others on the Nexus:

A Dog for Bhisha (www.nexusmods.com/oblivion/mods/49951)
Alternative Dancer Races (www.nexusmods.com/oblivion/mods/47863)
Belda Elysium Revisited (www.nexusmods.com/oblivion/mods/47692)
Better Traps (www.nexusmods.com/oblivion/mods/47713)
Bravil Waterfront (www.nexusmods.com/oblivion/mods/51357)
Creature Fix Compendium (www.nexusmods.com/oblivion/mods/50100)
Niben Bay Camp (www.nexusmods.com/oblivion/mods/50087)
No Anachronistic Main Quest Comments (www.nexusmods.com/oblivion/mods/48728)
NPC Overhaul (www.nexusmods.com/oblivion/mods/47607)
Shivering Isles Alternate Start (www.nexusmods.com/oblivion/mods/51115)
Vanilla Staff Replacer (www.nexusmods.com/oblivion/mods/48152)
Water's Edge Reborn (www.nexusmods.com/oblivion/mods/50236)

If you have any comments or suggestions, feel free to contact me via the Nexus.