Oblivion
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Khorest

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khorest

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About this mod

Increases the barter gold of all merchants in Cyrodiil and the Shivering Isles by a flat multiplier.

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Changelogs
More Merchant Gold - Khorest's First Mod (that's being uploaded because honestly Toddlivion was super dumb)!

Simply increases the barter gold limit of all merchants in Cyrodiil/Shivering Isles 10-fold.

Installation:

With Wrye Bash - Drag archive into "Installers", right-click and select install, in "Mods" merge into Bashed Patch as normal.

Without Wrye Bash - Extract and copy .esp into Oblivion/Data, ensure it is active in "Data Files" selection.

Load Ordering - Below bashed patch if not merging for whatever reason. No known issues with other mods on my install.

Troubleshooting - If for whatever reason you are using Wrye Bash but don't want to merge, it must be after the patch in the load order. Failure to do this may result in Agnete the Pickled's death, for reasons which are probably very obvious.

Bugs - Missing merchants? That's not surprising, send me a message with their name and I'll add them.

Updates - Added a couple of merchants who are listed as trainer class.

NAQs:

- Isn't this just the same as mods by el_giacomo or jjn537?

No, it's called something different, and I look like none of these people. Ok, I'm not saying this is a better mod, I tried both and decided to make this as a happy middle ground between the heavily micromanaged 'Balanced' mod and the 'Maxed out' mod.

- How did you decide on the 10x multiplier?

Super easy to just have to add a zero.

- Shouldn't you be working on your thesis?

I am mum, just took an hour to do something else. God.

- Are there any other effects/How does this work?

Nope, this only affects the Barter Gold variable of all NPCs with a class of Merch*. It comes from loading the Oblivion master into the TESCS, going into the entry for each merch NPC in turn, AI, Barter Gold. There are a lot of tweaks and changes you could make and if you are interested I highly encourage it, just back up stuff beforehand.

- You can't just give people more money, It'll ruin the Cyrodiilic economy!

Not a question.

Also also, the issue with Barter gold is clearly not a lack of capital. A merchant is perfectly capable of making 10, 1000gp transactions, yet cannot make a single 10,000gp transaction. In fact, considering that their amount of barter gold never drops, regardless of how much you sell them, it's fair to assume the amount of liquid capital each merchant has is far in excess of their barter limit. The inflexibility of this limit makes it evident that these are not self-imposed, as surely a merchant with a limit of 800gp knows that any more valuable items will immediately go to the merchant with a 1200 limit, meaning they miss out on some potentially great magic items. Thus I would assume it is a legal limit, with the incongruity suggesting locally, rather than federally enforced. If I were conjecturing, the prevention of accumulating large quantities of gold is a means put in place by the Counts in order to prevent a lower class citizen asserting themself through financial dominance, thus enforcing the rigid social constructs that exist in Tamriel. While not a huge problem previously, the influx of valuable equipment and magical items far in excess of the barter limits coming from the Isles/Oblivion mean that the cyrodiilic adventuring industry (a major part of the cyrodiilan economy) risks facing a stall in which inventory is acquired but not sold (as an average adventurer must sell 7 or 8 pieces of 8000gp armour to buy one of the same value), leading to the devaluation of high end adventuring items which risks a cliff-edge crash of the entire mercentile system. As local government is wrapped up in emergency preparations and the emperor is dead, this acts as a band-aid legislation from the council to prevent the compounding of the immediate deadric crisis with a long term recession. It returns both business owners and adventurers to a market system based on an objective value of the items in question with adjustment based on an egalitarian assessment of mercentile skill, rather than an inadequate policy of an overreaching local government.

- Why Oblivion? It's 2018, why not buy Skyrim?

I know that's you, Todd Howard.