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This mod changes a few aspects of LegoManIAm94's Oblivion Marriage mod. Firstly, it alters most Marriage dialogue options by giving them fitting facial expressions rather than the Neutral one. Second, it gives marriageable NPC's a token that makes sure they get added to the Marriage faction if they're not already (which should make them work well with existing saves). The token also gives them an ability that should replicate the portion of the script that gets added to them, so now they will actually show up at the wedding in case their base script no longer works as it should, and the player won't get stuck with disabled controls. This mod also adds a cutscene to the wedding part, similar to the wedding ceremony in Skyrim.
This mod also makes the following NPC's marriageable as well (after finishing certain quests or the main quest): Baurus Jauffre Burd Raminus Polus Modryn Oreyn Garrus Darelliun Roland Jenseric Cylben Dolovas Corrick Northwode Lithnilian Thorley Aethelred Armand Christophe Newheim the Portly Countess Arriana
In the future I'm planning to make a version that requires Kvatch Rebuilt so you will be able to marry Savlian Matius. I just haven't played through the whole mod yet :)
Install: Extract the content to your Data folder, open Wrye Bash, load this plugin after Marriage Patch.esp, also make sure you add the Bash tag Actors.AIPackages to Marriage.esm. Then rebuild your Bashed Patch.