Oblivion

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SkoomaMaster

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SkoomaMaster

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About this mod

Ever noticed that space at the top-left of the Imperial City above the Elven Gardens that seems to be unused? No more! Introducing the Imperial City Park.

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Imperial City Park
By SkoomaMaster

Description:
Ever wished that there would be some sort of outdoor area of the big Imperial City? Ever felt that the city isle was somewhat unused? Well not anymore!
Introducing the Imperial City Park.

Yes, I know there's already been an Imperial City Park mod, but it replaced the Arboretum district, and that would obviously be bad for compatibility with other mods. It is quite outdated anyway, so I thought I would bring a fresh, new take on a park mod for the Imperial City.

This mod adds a decently-sized park to the city isle. Besides the natural beauty of the park, there are things to find in and around the park as well. I would tell you more but I think it's better to find out yourself of what's new. Sunken Cave is now decently hidden, and now has a purpose for being there. With later versions I could remove it entirely or improve the changes I've made to it.

Installation:
1. Download and extract to a temporary location.
2. Drop the esp file into Oblivion's Data folder located within its directory.
3. Activate the esp file in the Data Files section of your Oblivion launcher.
4. Enjoy!

Conflicts/Bugs:
Anything that changes the north east section of the city isle or changes the exterior of Sunken Cave will have conflicts. Feel free to post a comment in case you find a mod that conflicts with this mod.

I would HIGHLY appreciate any bug reports. While I am fairly certain there are not too many bugs, I cannot say the same for others, and you would be doing a big  favor to the people who might download this mod in the future. I will probably delete bug reports if you don't reply in a reasonable time to my inquiry into your problem, or some such.

Changes:
4.0: Sunken Cave now has a little more context for being there that sorta ties into the MQ, Sunken Cave entrance not so big anymore, Sunken Cave now has a bandit leader that is meant to be a challenge for low-level players complete with a backstory of sorts, Shady Sam is slightly less obvious, smoother edges across the entire park, artist's spot fixed up slightly, campsite now has context, ever so slight improvements.

3.0: Third release of mod. Much more flora, new letter detailing the backstory of a certain couple, smoother edges.


2.0: Second release of mod. New campsite, new small garden, slightly better pathgridding, and slightly more detail.

1.0: First release of mod. All-new park, Shady Sam now has a journal, new playground,  and not so obvious bandit-cave, etc.

Thanks to everyone who has endorsed this mod. I plan to come back to it and make it better at some point in the future when I'm done working on my current project. You can check out my other modifications for Oblivion if you enjoyed this.