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About this mod

Adds McMuffin's Morrowind Daedric armor to Valkynaz

Permissions and credits
Welcome to the thirty second installment to my Oblivion Immersion Series.  This time around we have Morrowind-esque Valkynaz Armor, which does exactly what the title says.  I liked the look of the armor over the vanilla one but didn't feel like replacing all instances of Daedric armor in game, especially since there's already another mod that does that.  Because nothing says original lore mod like adding a one that is third-in-line.  So instead, this mod adds an extra set called Valkynaz armor, only obtainable by slaying Valkynaz in Oblivion Gates.  No other way to get it.  So happy hunting!  This new armor is "formal dress" as far as dremora are concerned and is slightly more powerful than vanilla Daedric. 

This mod comes in two flavors:

-Morrowind-esque Valkynaz Armor 
-Morrowind-esque Valkynaz Armor - One Helmet Version

The first adds both helmets from the resource mod.  The second, an optional file, only adds one helmet, to remove the texture glitching issues I was getting with one of the helmets (sadly, I seemed to have lost my screenshot of the effect).  See Known Issues for more. 


Oblivion Version 1.2.0416

Installation Instructions

Copy contents into your Oblivion data folder.  To install the One Helmet version, let it overwrite the original esp. 

Uninstallation Instructions

Delete the esp and mesh and texture files


Use only one of the esp files in this mod; they are incompatible with each other.  Note that it is required for the main file to be installed for the One Helmet version to work.  This mod should be compatible with the original Daedric Lord Armor by McMuffin.  That said, I can't say that I recommend using them together, since they both are variations on the same thing and running them together would be redundant.   Will not be compatible with Daedric Lord Armor Replacer Version by GunnerforLife or Daedric Lord Armor on NPCs by iceflame542.

This mod has a plethora of patches for my previous mod Daedric Resilience and its update Supernatural Resilience.  Choose the patch according to the versions of each mod that you are using.  Note that the abbreviation system that I use has the first letter for each word, so Daedric Resilience - Morrowind will be DR - M.

Known Issues

The texture on one of the helmets has a tendency to glitch up in game, likely as a result of being subjected to certain lighting effects, such as spells.  If that kind of thing bothers you, then I suggest installing the 1 Helmet version, which only adds the non-glitched helmet.


Feel free to come to me with questions or issues and I will help as best as I can.  That said, please bear in mind that I am a novice modder and may not be able to offer much in the way of assistance.

Credits and Thanks

Thanks to:

Bethesda Softworks
The makers of these wonderful resources
TES Nexus
LHammonds - Readme Generator

Meshes and textures provided from:

McMuffin - Daedric Lord Armor
Licensing and Legal

I am making this mod open to revision by the public.  If you have any ideas of how to expand or improve upon this mod, then go ahead.  No permission needed.  All I ask is that you give credit to me and to the creators of these resources. This mod and its contents may not be distributed commercially.